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Destiny

Discuss all things Destiny.
Edited by Jei: 5/21/2016 3:15:42 AM
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Jei
Jei

Why all the hate on the "Wombo Combo"

For all you who dislike the so called "Wombo Combo" ask yourself this, was it really so bad? The nightstalker class was an amazing addition for the Hunter, especially since they lacked what is needed for a so called "PvE class" back in year one. All is good in this subclass but one thing, the grenades! The only somewhat effective grenade is the vortex grenade, and without lockdown it's almost completely useless. Using the smoke grenade (while sacrificing invisibility for poison) [b]with[/b] the vortex grenade made an excellent and effective grenade for a subclass without one. But at what cost? You have to use both your grenade charge and melee charge, along with a slot that can give your allies bonus armour and recovery, or drop more orbs. To me this seemed like a balanced combo since alone these two grenades were almost completely useless. Especially in a world where both other classes have a grenade that can either one hit you, or cause some serious damage. Edit: I have no issues with Walocks and their firebolt. For a hunter I am also pro warlock, just though I should clear that up since so many ppl assume I complain about that.

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  • Edited by brian the psion: 4/28/2016 7:23:28 PM
    I don't mid anything in particular about hunters but I will say there abilities do way to many things. smoke clouds vision ,slows, does dmg and turn you+team invisible. Then there tether which can have 3 shots (void GG) it jerks you screen when you get tethered (making quick retaliation impossible) clouds vision making it harder to acquire a target while slowing movement in all ways (turn and running). This is on top of increasing dmg taken (option for splitting dmg on secondary targets) taking away all abilities (jumps melees and nades) stopping and prevent supers while being the best orb making super currently. Oh and tripmine is a mine a sticky nade and a cone that while not being 360 but rather a cone ridiculous range/dmg while last in-game equivalent to forever.

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