Since Bungie decided to limit ammo carried capacity for special and heavy weapons in PvE for PvP reasons, we need a workaround for PvE.
My suggestion is to reduce the cool down on special and heavy synths from 5 minutes to 2 1/2 minutes. This would help tremendously.
What do you guys think?
Edit: Alot of people think Bungie should revert the nerf instead. I completely agree with this sentiment.
I'm thinking realistically because I doubt they will revert the nerf. Adjusting the cool downs could help with the issue. I found myself running out of primary ammo because of the scarceness of heavy and special ammo in pve.
Paperwingz77 suggested separating the timers. That is a excellent idea too.
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Hmm, maybe we should start helping Bungie nerf this game to the ground. I got some idea's. 1) Nerf Sprint. We shouldn't be able to run as long. 2) Nerf the titans and warlocks glide. 3) Nerf hunters jump. Hell nerf all thev characters jump. 4) Nerf how how far grenade can be thrown and take tracking out of the game. 5) Nerf the radius on all supers. 7) Nerf the damage on all supers, grenades etc. 7) nerf Shields, we dont need them. 8) Nerf all exotics. Gear, weapons, class items. They don't work in every event anyways. 9) Nerf helth regeneration. 10) Nerf the purple ball. Its to Op now. 11) Nerf or sparrow's, they are too fast. I think all of this would improve this game :)