Because shotguns actually needed changing. Sniper have stayed balanced and the same since launch, with the exception of final round and litc. This patch changes that.
English
-
[quote]Because shotguns actually needed changing. Sniper have stayed balanced and the same since launch, with the exception of final round and litc. This patch changes that.[/quote]
-
I wouldn't say snipers were balanced, but they weren't in need of change back when other weapons could fight them. I still think reducing target acquisition by 25% or so on ALL snipers, adding the slowed equip time, and slowed aim time would've been the proper fix.
-
Not a bad idea tho
-
Aim assist isn't that useful unless you're already a decent sniper imo, I could care less about target acquisition. Increase time to swap to a sniper- yes. Totally yes. Increase time to ADS? Unneeded. I'd rather they just buff other weapons
-
Well, not necessary, but raising a sniper scope to your face should take a bit longer to get settled than raising the red dot of a scout or pulse for sure. If I had to choose between buffs to shotties or nerfs to snipers though, buffs to shotties is a no brainer.
-
I kinda think shotties are fine, and snipers should just be slow to draw, and undo whatever they did when TTK dropped
-
These changes will make QuickDraw a nice option for snipers. Already was, but there were better perks to use. QuickDraw makes swap times faster and provides a slightly quicker aim speed as well. But I still don't think they should've made them have worse handling.