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originally posted in: Holy cow bungie killed them
4/8/2016 10:09:52 PM
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[quote]in a Pve game.[/quote] Who told you that? Destiny is heavily PvP oriented. Just look at how factions worked in Y1, look at the monthly Iron Banner and the Weekly Trials of Osiris. Rotating PvP playlists each week, perks only usable for PvP, entire subclasses aimed at PvP. Both PvE and PvP are important, and balance in PvP is more important than PvE, after all you're going against humans who will use/abuse everything at their disposal to gain an edge over you.
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  • It's PVP oriented because when the community only holds you this little accountable for lack of balance in PVP, (and note Mida aside PVP balance still hasn't been improved at all), and you're so bad at adding meaningful content to your own game, becoming PVP oriented through such braindead, repeatable "events" like Iron Banner and Trials is really, really simple. And simple tasks is about the only thing Bungie can successfully accomplish on this game.

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  • [quote] becoming PVP oriented[/quote] Except Iron Banner and Trials of Osiris where already planned before the game launched. We even had an Iron Banner during the beta. Destiny was planned to be PvP oriented since before the game was released, it never became PvP oriented. Also the upcoming nerfs/buffs will benefit PvP balance. There's not doubt in that.

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  • I didn't even know what pvp was when I bought Destiny,,you, Sir, are high.

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  • I can't see how the fact that you ignored what PvP was back then and Bungie having PvP events planned before the game came out relate to each other. PvE and PvP are not terms exclusive to Destiny.

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  • I have never played pvp before Destiny. Didn't even know it existed.

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  • So you never played against friends before Destiny? How old are you?

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  • No, I played with friends and beat up aliens....but I honestly had never heard of pvp before I bought destiny. I still don't get it.

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  • PvE = Player versus Environment. That means humans playing against the game itself, computer controlled enemies, environment hazards, etc. PvP= Player versus Player. That means human players versus human players. PvP has been in the games since the days of Pong.

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  • I thought it was player v enemy and player v player. I don't equate pong with running around with guns trying to kill people (or campsniping with a gun).

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  • Well it's the same at the most basic level, you're still playing against a human.

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  • Technically, but handball is different than war.

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  • It can be a sports game, it can be a racing game, it can be a shooter, it can even be virtual chess and still PvP is present in all of them.

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  • I'm definitely more of a lone wolf when it comes to gaming...until Destiny...forced to make friends.

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  • Well that's a good thing. What other games do you enjoy?

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  • Edited by Ozamataz Buckshank: 4/9/2016 1:06:28 AM
    Mass Effect, Borderlands, Uncharted are my faves. Earlier, Halo and Resident Evil.

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  • Nice! I love Mass Effect. You should try Fallout: New Vegas it's really great.

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  • I played all the fallout and bioshocks too...love them.

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  • Nice taste bro.

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  • I think that my preference in games has made me intolerant to the dynamics of the changing meta because I never played games in which the weapons and supers changed every few months...before D.

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  • Edited by abelsinh: 4/9/2016 3:01:19 AM
    It could be, I play a lot of RTS and that's quite common in those games. I'm probably used to that kind of stuff.

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  • Edited by TPoppaPuff: 4/8/2016 11:08:50 PM
    I disagree. Destiny was planned to have a balance of PVE and PVP. The problem isn't that they spent all their time and effort into PVP, it's that the PVE half of the game never materialized. The PVP stuff was finished before the game was even released. If they had successive PVE content throughout the life of game, it would have both PVE and PVP balance. Think about the beginning of the game: They had Queen's Wrath(?) PVE event once and an IB. At that point it was balanced. Then people were waiting for another PVE event that never came because they weren't good enough with their own toolset to even make that bite sized PVE event consistently. Iron Banner? Sure, because all the work has already been done. It takes the gaming equivalent of flipping a switch to run Iron Banner. And when Bungie couldn't even put out full $20 expansions... [spoiler](make no mistake, that didn't stop them from charging $20 per expansion, but they couldn't produce $20 worth of content),[/spoiler] what did they do? Abandon all hope of balance and shift support focus to PVP, thus becoming PVP oriented. Consider this; if they had to recreate all the Iron Banner work to hold Iron Banners every month, we would have received as many Iron Banners as we received Queen's Wrath. It only became PVP oriented because the effort to upkeep the PVP events is minimal and that's all Bungie was (and is) capable of in any consistent basis.

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  • Why do you think no effort was put into improving the Queen's Wrath event? Priorities. That's why. Instead Bungie improved Iron Banner, created the temperate buff, made Light Level matter, added weapon reforging, etc. Their main focus was PvP and they choose to improve it instead of PvE. Just look at how much effort they're dedicating to improve Trials of Osiris. It's not like "flipping a switch" there is complicated data analysis and rebalancing to work on after each event. As for the expansions, they have both PvE and PvP elements. Back in the days of Halo when everyone used to love Bungie DLC used to cost $10 for just 3 maps. No weapons, no campaign content, no armor, just 3 maps. It's not because Bungie isn't capable of providing a PvE quality experience, it's because their main focus is PvP. You can choose to ignore this, but it's like trying to cover the sun with the tip of your finger. It may work for you, but it's still there.

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  • They didn't really improve Iron Banner. Adding medallions made it slightly more tolerable and even then just barely. Frankly, they still don't do what they're supposed to do, but that's another tangent for another time... Anyway, the reason is that PVE content takes more effort than PVE content. And further, if their priority is PVP and they're so great but simply choose to ignore PVE out of spite or w/e, then why the hell is PVP still a broken mess? Why is MM and lag still borked? Why are classes still wildly unbalanced? Why are weapons also embarrassingly unbalanced beyond repair? Why did it take 9 months for Thorn to get nerfed? Data analysis showed every damning issue with the game pretty much since launch and in reality practically none of their changes have improved the PVP or PVE. And yes all those things you mentioned are relatively easy. Not as easy as taking an order at McDonald's, but in the game world, pretty easy. Changing percentage values isn't hard. Bungie can only provide a quality PVE experience if you give them a ton of time to focus solely on that. You're giving them way, way,[i] way [/i]too much credit for general upkeep. That's like doubling your kid's allowance from the week before and then letting that stack for next week just for keeping their room clean.

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  • Iron Banner has improved a lot over the course of Destiny's lifespan. They have made a lot of additions to it and it's now more enjoyable than never, even when it's far from perfect and there are still awful things about it. [quote]if their priority is PVP and they're so great but simply choose to ignore PVE out of spite or w/e, then why the hell is PVP still a broken mess? Why is MM and lag still borked? Why are classes still wildly unbalanced? Why are weapons also embarrassingly unbalanced beyond repair[/quote] C'mon that's pure hyperbole. PvE is not ignored, they actually have fixed a lot of PvE content, they have addressed plenty of stuff and each expansion/update they release PvE content. The same goes for PvP, is not a "broken mess" it's still fully playable and enjoyable, even with its many flaws. If it were really unplayable it would have happened the same that happened to Halo 2 Anniversary. I don't really feel like mentioning your other points because they're really exaggerated. Think of this as you will, maybe we can agree to disagree and end this.

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  • A bit hyperbole perhaps. You're the one who argued that the game is PVP oriented and was always designed to be PVP oriented. I am merely stating that it was not always meant to be PVP oriented. Sure, something as simple as Iron Banner was completed before the game launched. That takes a lot less energy to implement than new PVE content. It's just a simple fact. The difference between H2A and Destiny is that H2A is a bunch of great games that are literally unplayable but given that everyone has played them successfully we know those games have a great competitive balance even if it was over a decade ago (and no, balance doesn't necessarily have to be what you think an ideal game should be based purely on an individual's skill, hence Halo 2 being competitively balanced even though it's a game where aiming skill is such a low priority. The teamwork is what decides games). In a bug free, lag free environment H2A would be fantastic. Now compare that to Destiny. Even if Destiny played perfectly, bug free, lag free, the design and the competitive balance in PVP is abhorrent. From classes to weapons it's laughably poor. Sub classes are nowhere near equal. Some guns are useless. A single gun has dominated the game for the vast majority of each stage of the game's life (whether it was Vex, Thorn, or Mida) because balance is nonexistent. But that's all off topic. The point is, the game was never meant to be PVP oriented. It was meant to be balanced between PVE and PVP. Both were meant to hold equal importance. The game ending up being PVP oriented is merely an effect of the circumstances and Bungie's abilities (or inability) to support the game between primary releases/content drops.

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