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originally posted in: Stop Nerfing. You're killing PVE
4/6/2016 7:51:17 PM
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to be fair, the bosses in this game (for example i'll use KF bosses but they all act the same for the most part.) are all damaged from burst damage phases, and besides maybe oryx who is a gimmick boss i can't think of any that require a sustained damage phase long enough to run out of ammo on a sniper, heavy, and primary. like war priest for example, if you are running a sniper that is not the black spindle you are probably better off switching to your heavy after 1 or 2 mags just to get that bonus burst damage out. and golgoroth even with multi orb strats doesn't take so long as to completely run out of special and heavy, without the option of a synth. so end game wise the change isn't going to effect alot. maybe a few boss strategies in strikes or raids, but all strike bosses have ads that drop tons of ammo anyway, and most bosses do the same. the only thing i can think of the sniper change will come close to "negatively" effecting is patrol or a select few parts in some strikes but even then its not going to be overly noticeable. now i do agree that PvP changes should not effect PvE, last thing anyone wants is another auto rifle debacle, but small stuff like this isn't worth the over reaction people are already giving it. i will still stand by anyone (for the most part... some people are insane after all) who says BIG changes to PvP should not effect PvE but small stuff like this isn't something to worry about.
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