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originally posted in: Stop Nerfing. You're killing PVE
4/6/2016 12:20:25 PM
2
[quote]Warlocks need to be tweaked and not nerfed. Viking funeral need to be changed to something like melting pot on a sunbreaker. It can still be deadly in crucible. It will give the other player a chance at survival. It will also make them more useful in pve activities. Stormcaller needs to have agility or duration of super reduced. Flame shield should also proc on kill or change hungering blade and force barrier to proceed on hit. Nightstalkers also need to have a cool down before you can toss grenade after you toss smoke and the shade step glitch need fixing. Also if the tether would work instantly and not delayed it would make it better in pvp. Sunbreakers could use a small buff to the hammers them selves ( better hit detection for lack of better term ). That's honestly how I would fix the current issues with subclasses in crucible.[/quote] While those may help and some are actually needed for crucible there's this other side of the game called PVE which continues to get sharted on every time the crucible fanboys cry nerf because they get killed by something and Bungie is either incapable or incompetent at seperating Pvp from Pve. Stormcaller nerf in Pve is totally unnecessary as is the Sunsinger flame shield only procing on a kill. And the hell I have to wait for a cooldown before I can throw a grenade after I use smoke to go invisible in Pve (unlikely since I'm trying to escape but you never know)
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