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Destiny

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4/3/2016 3:27:46 AM
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Why So Searious
Why So Searious

Professionally Casual old

So I could use some advice...

So I have two problems. One being how sad the bladedancer super is at this point. The second is the fact I have a hard time with bad situations. I'm hopeful the bladedancer thing will be addressed with the April update so I'll focus on the bad situations for now. If you watch this video or you've seen some others I've posted you'll notice my shooting is decent, the problem is that I'll take out a guy or two then I end up surrounded & I die. Or I'll jump/evade into a death by super. In general I feel I'm bad at reading the situation sometimes & I just mentally give up. I'm looking to improve my survival skills so any tips are welcome.

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    Try not to listen to the ignorance in the people on this post. As a Hunter main who's had quite a bit of experience with Bladedancer, I've learned that it's very important to know your advantages when in mid-Super. As it is, you can't just bum rush people like you used to be able to. The Super also seems to have a shorter time to use, so you'd better plan the activation well. The advantages that Bladedancers have are their agility and evasiveness. Blink helps this even more. When using the Super, try to keep yourself in the air. The hit detection becomes stressed more easily when trying to swing [i]up[/i] at people, which is what people will do if you rush at them at ground-level. If you're in the air, your opponents are more likely to flat-out run rather than glide or lift away, because you're up there with them. Because they're on the ground, the hit detection tends to be a lot more forgiving, since you're swinging [i]down[/i] at them. If your problem is from counter-Supers, you need to stay up in the air yet again. Use Blink to gain momentum, and swing toward them and [i]above[/i] them. If you try to run from a Nova Bomb or Fist, it won't work. You'll just ruin the momentum gained from the original Sprint, and you'll die. Use anyone close by to gain any lost health back, and slide around a lot to avoid snipers who are defending. [spoiler]A few last things. You can two-shot Sunbreakers and Stormcallers, and if you can jump over them and surprise them, a Titan with Ward of Dawn (even Armor of Light) shouldn't pose a problem. Golden Gun, Nova Bomb and Fist of Havoc are your worst enemies.[/spoiler]

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