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Edited by TheRedNas: 3/29/2016 11:14:59 PM
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Reforging Reworked

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I want to see something like this: [i]A reforge consumable per weapon type[/i] (either primary, special or heavy) - It will cost something like 5 motes of light and 5 weapon parts per reforge (<--- for example) [i]The consumable can only be bought during armsday [b]and[/b] only 10 reforges can be bought per week.[/i] (<--- this so it can't be spammed endlessly) Anybody that thinks this is a good idea?? [b]It'll make armsday way more important than it is now.[/b] ----------------------------EDIT---------------------------- Maybe it should be very expensive, so you should really consider: "Am I reforging ____ or should I keep my (-Resources-)?" CONSTBLAIN (<-- his idea, and it's a good one)[quote]I might sound crazy but what about a chance of the weapon being "broken" by the reroll process? There is let's say 5% chances that the weapon gets automatically dismantelled everytime the weapon is rerolled. This would limitate the infinite reroll problem and also give a reason to keep duplicates.[/quote] High Charity (<-- his idea, not mine again)[quote]Keep it on the cheaper aide, but make it so you can only reforge as many times as your highest Gunsmith rank per month. Capped at 15 rolls, maybe 20.[/quote]

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  • I have 2 ideas that might help make reforging better than HoW. Idea 1: Small changes to reforging. [b][u]Price[/u][/b]: In HoW it was too cheap and easy to reforge your weapons so with the new reforge the price will be steeper and have some side effects to it. (Will get to it in a bit.) So for a fair price I believe it should now be 1000 Glimmer 25 weapons/Armor parts ( pending on what you reforge) 5 Motes of Light 3 Legendary Marks [b][u]Price Conclusion[/u][/b]: The player can only reforge a maximum of 25 times in 1 sitting making them decide to either go gather more materials or leave the weapon as is. [b][u]Drawbacks[/u][/b]: As of now there are no drawbacks to reforging other than economic costs that can easily be regained. So I was thinking what if we add a reason to make a player to debate reforging their weapon/Armor. I came up with a few things that might help with this. 1. Once reforging has begun the weapon/Armor piece turns into a Blueprint that you must take to the gunsmith. This blueprint will hold the schematics needed to obtain your newly reforged gear which will be available every armsday. In addition to this Maximum Orders placed is increased from 3 ->> 5. This is due to Blueprints counting as an order. 2. Every time you reforge your gear it will decrease in light value. The lowest any given gear will drop is 230. The rates at which how much light you lose is completely dependant on the current light your gear is. 200-230 = 0 lost light 231-245 =1 lost light 246-280 =2 lost light 281-309 = 3 lost light 310-335 = 5 lost light [b][u]Drawback Conclusion[/u][/b]: With the ability to reforge you will have to choose to wait 1 week and lose the light level your gear had or hold out with what it currently has. Idea 2: This one will take longer to explain as it is a much bigger change to the loot system as well as how we treat weapons. This will have to wait till later hope you like idea 1.

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