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#feedback

Edited by Rzdi: 3/26/2016 4:32:42 PM
42

Warlocks...

[b]WARNING[/b] ⚠ - [b]THIS MAY BE A RANT![/b] [b]WARLOCKS NEED A NERF.[/b] ------------------------------ So, I'm pretty sure everyone BUT Warlock players will agree that Warlocks are OP. To top it off, some Warlocks even have the audacity to TBag you after they shotgun, melee, super or grenade you to death. I'm not going to even start on triple Sunsingers on Trials. The Voidwalker subclass in my opinion should stay the same. However, Stormcaller and Sunsinger need multiple changes. ------------------------------- [u]Sunsinger:[/u] Reduce the duration of burn on the grenades and melees, Reduce the lunge of the melee, Firebolts in general. ------------------------------- [u]Stormcaller:[/u] Reduce the duration of Stormcaller, Reduce the lunge of melee, They have TWO additional sub-class features from different sub-classes - Striker (Titan) which they get from Landfall, and Blink (Voidwalker and Hunter) which they get from Ionic Blink. ------------------------------ [b]Now, you may not agree with some of the changes I think should be implemented into the game, but remember one thing: WARLOCKS ARE OP [/b] EDIT: Why are people so butthurt about my opinion?

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  • When it comes to sunsingers, I'm all for nerfing firebolt, as long as the super us buffed. All it is, is the melee and grenade charging faster. You seriously get about two to three grenades if you're playing evasively, and as a sunsinger after a self rev, you most likely will be. For void walkers, energy drain needs a buff. I can hardly tell when it's actually activating. Compared to the other melee abilities, this is ridiculous. Storm callers are at a fairly good spot. True they don't need to last so long, but keep in mind, ionic blink takes away a lot of the super. For them to actually move fast enough to keep up with other subclasses, they kind of have to use it. I'd say, just not even touch storm caller at all, but instead give some of the other cases and subclasses a buff.

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