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3/21/2016 11:45:16 PM
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The mechanics where good. Just to few. I have some thoughts on it by the way. Splinter Mine Defuse - very fun. It was more an aspect of time for my group most times. I'd rather it be about skill. So have a Spawn of Ads go gravitate to it that way you need to clear the ads for sure. Or increase the time so multiple guardians can be spared to focus on one area at a time. Destroy Mine - again, time focused to get to each or snipe. I'd like this to spawn "guards" to each one. Destroy Target - too easy. With Three Guardians Supers and Heavy the love Target Melted. I think there should be a heavy add Spawn then 3 Critical targets that are shielded and beefier. Was there more? I can't remember because there was so few. The mechanics in each Boss where actually really good. Exept the Fire Prince Hive boss. Everyone plays lava and can't touch the floor? High agility and a good jump spot solved it. The area to the left made it easy. They should program yellow cleaver knights to spawn sonetimes to fish people out if hiding spots. The Court of Oryx employed some good boss Mechaniks. But I felt the area you fought in was to small and very few times was all the available area utilized.
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