To be "taken" requires a living host. Gear is inanimate. "Taken" Armor then would basically ignore one of the most basic parts of the Taken King story and would make absolutely no sense. A shader, on the other hand, makes perfect sense, because theoretically (if you're trying to fit it into the story) it could have been developed as a way to infilitrate the enemy and learn more about them or sabotage them from the inside.
If you're right though it just continues the tradition of story meaning absolutely nothing in this game.
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