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3/20/2016 3:10:54 PM
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I mean, it's been out what, a week?
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  • Yeah and they've already done some balance patches and updated the daily mission system etc. etc. See Bungie? This is what happens when you don't make a ridiculous engine that you can barely work with just so that your game runs on both old and new hardware.

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  • To be fair, this is about when Bungie dropped a damn near perfect raid for us. Division is doing a lot right, but don't get (too) caught up in a recency bias

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  • I'm not, and also that's one of the biggest tragedies of Destiny. Aside from the cheesy exploits (like pushin the bosses) the Vault remains a prime example of how to do a Raid properly (at least until they added the random element ot Atheon and the raid got glitched all to Hell). Was hard as balls, required no tonly teamwork and gear but honest to goodness SKILL and it was (mostly) rewarding, including the best primary in the game. For a good while, there was a massive difference between players who had completed the vault and players who hadn't and I miss that. The weapons were a little too generally good (compared to Crota guns which were niche but strong at what they did) but otherwise fine and I ranted about this at lenght in my mega-thread but it's what I want to see more of. Legendary gear, just like exotics, should present the player with meaningful choices based on the situation/task at hand and not just be some gear you default to.

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  • Excellent point and I completely agree. Everything about the vault from the drops to the encounters just felt right. I was fine with the drop rates (at least for guns, armor is another story) because they all felt unique and worth the time and effort it took to get them. I think all Destiny players are ok with a long painful grind as long as there's something worth getting at the end

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