JavaScript is required to use Bungie.net

Forums

3/18/2016 12:36:53 PM
1
Sorry...but fukn WAHHH!!! I like that they are willing to risk keeping things challenging. Less skilled players have their modes, more skilled have theirs. I'm really tired of seeing good challenges ruined because very casual players (im a fairly casual player myself, jist one that loves a challenge) think they should be entitled to be able to accomplish every single thing.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Okay, since you seem to think I'm crying, let's just get this out there properly. The Division at present has two top end modes for end game gearing: Challenge mode and The Dark Zone. Challenge mode is the hardest story mode. If you don't want to do the Dark Zone, it's the best way to get endgame gear. Make it too easy, it isn't challenging. Make it too hard, and only a handful of people are capable of doing it. The vast majority leaves the game. It's a question of balancing. I'm all for a challenge [i]provided it's a fair one.[/i] Modern video gaming is way too fond of artificial difficulty, of making the enemy so hard to beat that it takes hours and you wind up giving up. This works fine in the Souls series because that's what they're known for and the game is built around. Artificial difficulty in the Division will be massive bullet sponges that do absurd amounts of damage. The devs response just means the game is going to wind up building...you guessed it. A meta. Particular loadouts and particular skills. Cookie cutter builds. That's going to be exciting. So yeah, this isn't someone whining for nerfs because they grew up in a participation trophy society. This is someone that's watched a lot of games build themselves around the top one percent and then acting shocked when everyone leaves. I'm not afraid of challenges: I cleared Inferno difficulty in Vanilla D3 with a non tank barbarian solo, not using the cookie cutter Whirlwind builds of the time, back when Inferno was a bloody nightmare for barbs. I'm just also aware that too challenging can be a bad thing. Find a -blam!-ing balance.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol, sorry man, my comment was more toward the people who do complain about challenges. I didn't think you sounded like that and didn't mean to imply such. You do bring up a valid point, I just don't think The Division's challenge mode is that difficult, especially if you are properly geared.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon