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Destiny

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3/11/2016 1:16:57 PM
24

New classes for destiny 2?

I have a few ideas for destiny 2 and it's classes to spice up things. (Let's face it destiny NEEDS some spicing up right now) the three I have in mind are Warden, (destiny was going to have this)and Paladin. The Wardens are a class of elite warlocks that are much more attuned to the light. Their first subclass is Void tyrant and it's super is that you have a void fusion it's where u have a void fusion rifle that has a extremely fast fire rate, almost no recoil, and one shots most everything in crucible, but u only have 5 shots and we'll..... it's a fusion rifle.... it's gonna take skill as is. It's next subclass is ritualer and it's super is that u take no damage but can't move or do damage. The upside is anyone (that's a friendly) near you (about 50 meters) regenerates their health extremely fast. I think they would be a lot of fun. The paladin is a Titan general with years of experience on the battlefield. Their first subclass is shield bearer, and the super is a solar shield appears in front of you and you take no damage..... from the front half of u.... but u can move around and everyone behind a shield that's friendly gets an overshield. It's just a bubble that u and ur friends can move around in and take pretty much no damage but only from the front half for about a minute. The other subcass is swordsmen and it's super is the godless sword. It's an arc sword that oneshots everything in crucible, lasts 30 seconds, you take less damage, and here's the fun part, u can throw the sword up to 6 times. Like a buffed throwing knife. Wen u swing the sword u do 500 damage so u can one-shot everything right? Well if u throw it, you only do 300 damage in crucible. So u can one-shot almost everything. I don't have any ideas for an advanced hunter so leave those ideas in the comments and I'll chose which ones best. Sorry I just couldn't think of anything for them.

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  • Edited by Mugiwaraboshi: 3/16/2016 2:40:53 AM
    Adnvanced hunter class Void - Roaming Super would work similar to Quiver on nightstalker. It would be a chain with a spear head that is thrown/shot whatever. You have 4-5 shots with it, you can use it to OHK a "Non-Supered" guardian and if the guardian is Supered and you directly hit him it suppresses that super not killing the guardian. Also doesnt have tethers so you can only supress one at a time. You could also, instead of using it to kill, you can use it as a mechanic to traverse the map. Shooting it at walls and what not will shoot you in that direction like a grapple hook which will give hunters that advantage in speed and agility like they are supposed to have. This would be great for pvp with its kill ability but can only cancel supers if directly hit, it doesnt slow or anything so you could just run or shoot back with no disadvantages other than hunter might have another chain. Or could be used to cross the map very quickly to get to a control point that is being taken or reviving teammates that are far away. Solar - Lever Action Rifle (chaperone style) Same as golden gun but you get 5 shots that dissappear at a reaching the furthest mid range possible. So you cant cross map people with it. It also does way more damage than GG so it one shots everything no matter what except for certain things that a titan and warlock could use to survive it. While in super throwing knifes are one hit kills and extends rifle duration for 5 seconds. Arc - Dual weilded arc blade. Kills with this super sends out a pulse that blinds nearby enemies. Arc blades can be thrown to lockdown an area like the effects of striker titans aftershock pulse but would last a bit longer. Can only be thrown twice since you only have 2. I know these supers sounds way similar but we're talking about guardians that have experience with thier subclasses. So i decided to make similar subclasses but converted to more experienced hunters if that makes sense. Kind of like altering your original powers to be better after having them for so long.

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