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3/10/2016 2:47:16 AM
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Which is as big as it is because of the majority. Ie casual player base. Without them, no revenue. Without revenue, no new content. No new content, no "hardcore" player base. And if the game is not fun for the majority (which would mean having some shred of success in a game), then again, they leave. Which ultimately makes it worse for the "hardcore" base.
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