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3/9/2016 7:39:05 AM
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Yes, other grenades do great damage, but they don't leave you out of play for 14 seconds. That's what makes it op, the length of time the burn takes, and the length of time it stays before you can recover.
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  • Solar does the same. Infact other classes can do burn damage what is wrong with you? I use solar and can care less about bolts. You want to effect my skill tree because you refuse to find the existing counters and strategies? You also make these OP claims yet it is a limited game mode only that people care about. Trials is maybe 2 a month and not many days at a time mode. In your mind however it is fine to completely change my ability to play every game mode for the entire subclass? If perks are actually making you and your whole team take potty breaks every 25 secs you need to evaluate if your ready for that game mode. While your crying others are overcoming.

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  • Edited by ruppettypuppetty: 3/9/2016 10:57:32 AM
    Lmao over reacted a little there didn't you?! Solar grenades don't do as much initial damage, it's all dot if you either a.get hit by it or b. Walk through it. Both of which or rare and easy to avoid. Trip mines require placing and have no where near the aim assist fusion grenades do, as well as lightning grenades. I don't want to "strip you" of anything, also "what are you talking about" is quite ironic, however I will indulge, you mention trials. You do realise it last for 87 hours in total right? 6pm Friday night till Tuesday at 9 am (reset time), well over half the hours in a week. So what's your point?! In any playlist or in any case regarding pvp a firebolt causes a player to be out of battle or play rather for on average 14 seconds. That is over powered. Simple. Edit: "overcome" so you mean be forced into using nightstalker just to cheese away the burn because of how wide the aoe is ?

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