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Edited by Sturm with no Drang: 3/9/2016 5:43:09 AM
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Okay, look. Imma break my comment down: Firebolt grenades have a pretty far range to hit a target. While someone can jump over an incendiary grenade and not take the full brunt of the explosion, grenades like firebolt can actually reach aerial targets and still take out a large portion of health. I mention Thorn here because Thorn(at least in Year 1) had a far greater range to hit targets unlike quite a few other hand cannons, more noticeably the legendaries. With the Sunsinger's proper perk equipped, all grenades receive a [b][u]DoT effect(not be confused with an elemental type)[/u][/b]. With this "burn" added in, a firebolt can also bring down an opposing player's health rather quickly. Thorn, being compared here, also has [i][b]Mark of the Devourer[/b][/i]. This perk, which is Thorn's trademark, gives it a DoT effect that can damage an enemy. No other hand cannons have a similar perk and when you put this perk and range together you get a gem that stands above the rest(as far as where Year 1 hand cannons stand). Thorn had a better advantage against many of its Year 1 brethren, even if it could be countered by competent players, and it still does, to some extent, in Year 2. Firebolt has better handling than quite a few other grenades because it does not have to directly hit an enemy, has long range and can do increased damage(with the "burn" perk) that would vastly increase the chance of obtaining a kill where it normally could not. Am I providing enough clarity?
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