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Destiny

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Edited by Chlo: 3/9/2016 1:20:56 PM
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Chlo

How are firebolts with the burning perks OP?

[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]

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  • The Sunsinger has the best neutral game. However, the super is very easy to shutdown and rarely generates more than 2-3 kills depending on player skill, similar to every other super. The super cannot be used to shutdown other players supers. I die more often to tripmine grenades that are randomly thrown into the room during team fire fights then any other grenades. They are not op though. I hate shade step but it does not need to be nerfed either. All of the classes have something that annoys other players. If they are going to need anything they should nerf the burn time not the mechanics of the grenade itself. If you take away the neutral game of the Sunsinger no one will run them in pvp.

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