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3/7/2016 1:47:08 AM
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So what? Each class has its strengths and weaknesses. Sunsinger requires two nodes just for grenades to be USABLE!!! If grenades get nerfed, that will honestly ruin the sunsinger class completely. The most I'd find reasonable is a Viking funeral nerf of like 2 seconds, and 2 damage per tick.
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  • Shall we compare the base grenades of Sunsinger vs Nightstalker? Bladedancer? Any class? Fusion>all other sticky grenades because of its guaranteed kill and tracking, much better than Firebolt=arc bolt (without ToF or VF) Solar=Vortex, Pulse To begin with the class has better grenades than every other class, so why is it not overpowered for the class with the best grenades in the game, to have a further advantage on top of that using two perks? Several classes have to use at least one perk to make their grenade better, and some need two perks as well.

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  • Yes cuz radiant will angle of light and extra nade are decently worth vikings funeral and touch of flame right? Just about as useful as throwing invis at the enemy lol.[

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  • But what about the fusion of solar?

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  • i don't care if it took all the nodes, the amount of subclass nodes is irrelevant when it is overpowered. Those grenades would still be great even if they only did 100 damage max

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  • [quote]i don't care if it took all the nodes, the amount of subclass nodes is irrelevant when it is overpowered. Those grenades would still be great even if they only did 100 damage max[/quote] ^ You just made your opinion irrelevant. It does a total off 157 damage. If you nerf it to 100 then tripmines damage should be nerfed, incendiaries should be nerfed and magnetics should have to have both explosions go off to kill someone.

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  • Edited by sergantsnipes05: 3/7/2016 8:54:49 PM
    Tripmines, incendiary, and magnetic grenades don't have auto tracking for an entire 3v3 and require something resembling skill to use properly. If It did that 160 damage right away there wouldn't be a problem but it does it for a ridiculous amount of time which is what makes it broken. What I said didn't invalidate my opinion at all. They nerfed both arcbolt and firebolt but only arcbolt felt the nerf because of Viking funeral.

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  • Edited by Dexter307: 3/7/2016 1:49:29 AM
    The grenade is "usable" without any perks. With both perks it is completely broken. Viking funeral needs to be removed and/or reworked.

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