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3/6/2016 11:34:58 PM
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[quote]You are essentially one shot for 10-14 seconds. [b]Yeah, but running and telling teammates you're dying helps.[/b] It's way too long and on top of that they have high range and auto targeting for an entire 3v3 team. [b]So do almost all other grenades.(Fusion, lightning, Swarm, Spike, etc.)[/b] Sunsingers are the best subclass for 3v3 and their win rate being higher than every other subclass in ToO is a great example of that [b]Show me the evidence that they have the highest win rate.[/b][/quote]
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  • Um, do u even trials br0?

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  • I do, and my invective has some nice things to say to 'em. I just ask for proof. I'm sure they do have a high win rate.

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  • Self rez is not what I mean. Its the nades + the burning perks that are too strong especially in small game modes like these.

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  • actually only the bolt grenades and skip grenade are auto targeting genrades, the rest are not. Skip grenade tends to target only one person while the warlocks have auto targeting grenades on every subclass. Dying is dying, doesnt matter if you happen to die in a nice place. burning out over that long forces you out of the fight for the burn duration and the revive time. DoT of even a little bit like with the incendiary grenade is pretty strong as it is but how long the burn lasts on sunsingers is just insane. Go to guardian GG and look at the win and k/d stats of ToO and sunsinger. Players using VF, ToF, with firebolt grenades are hovering around the 60% win rate while none of the other classes really have skills that hit the 60% win rate aside from hunter control jumps and a few bladedancer perks. Better yet, sunsingers wearing light beyond nemesis sit at 57% win rate which is much higher than the other classes wearing fast res gear where the others sit around the 50-55% win rate.

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  • [quote]actually only the bolt grenades and skip grenade are auto targeting genrades, the rest are not. Skip grenade tends to target only one person while the warlocks have auto targeting grenades on every subclass. Dying is dying, doesnt matter if you happen to die in a nice place. burning out over that long forces you out of the fight for the burn duration and the revive time. DoT of even a little bit like with the incendiary grenade is pretty strong as it is but how long the burn lasts on sunsingers is just insane. Go to guardian GG and look at the win and k/d stats of ToO and sunsinger. Players using VF, ToF, with firebolt grenades are hovering around the 60% win rate while none of the other classes really have skills that hit the 60% win rate aside from hunter control jumps and a few bladedancer perks. Better yet, sunsingers wearing light beyond nemesis sit at 57% win rate which is much higher than the other classes wearing fast res gear where the others sit around the 50-55% win rate.[/quote] This is all because of the atrention brought to sunsingers. Because YOU all claim its op causing more and more people to use it.

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  • It is op. If you can't see that you don't understand the ridiculous advantage DoT has in a game like this with such small health pools. The grenades with just touch of flame are fine. It's Viking funeral that puts sunsinger grenades and melee over the top, giving it hands down the best neutral game. The only effective and consistent counter is to use shadestep at the right time

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  • This is true. But if no one used thorn, and it was op, would it be okay?

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