I'm not suggesting that they be nerfed outright, rather that they be rebalanced to be less binary. Typically at present either their class tools wreck the enemy/enemy team, or are borderline useless, depending on exactly how shit goes down. And give them some cool alternatives to choose from while we're at it.
For example we could buff firebolts back to pre-nerf radius, then make the damage and burn damage stronger/weaker the closer/further you are from the point of impact. And double the burn damage but halve the duration.
We could make scorch melee only one-shot in radiance at point blank range. But then make the overshield stronger the closer to point blank you are. Max range scorch melee would be current or only slightly lesser shield value.
Just as some brief ideas. I got no idea what cool alternatives we would add though at this point. Maybe we could make angel of mercy (or w/e it's called, the one that lets you float while ads mid-air) cause bullets to ignite enemies? risk vs reward, you're exposed but more dangerous.
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