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3/6/2016 11:00:10 PM
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Nah, not at all. I'd pretty disappointed if Sunsingers got nerfed. I don't think they will be. Only thing I'd change is how long burn lasts. I'd keep the damage the same, but over less time so people aren't out of the fight for 10+ seconds. That's it. Sunsinger is a powerful subclass. It has pros & cons just like every other subclass. I think class balance as a whole is in a great spot right now. The only main issue in my opinion is that specific things need to be fixed that are holding subclasses back. Hit registration is terrible on Bladedancer & Sunbreaker. If it were back to normal, then they'd be viable subclass options again. Other than that & other minor issues, class balance is perfect to me. & every class plays very specific roles in terms of competitive play.
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  • Edited by OJ191: 3/6/2016 11:18:52 PM
    I'm not suggesting that they be nerfed outright, rather that they be rebalanced to be less binary. Typically at present either their class tools wreck the enemy/enemy team, or are borderline useless, depending on exactly how shit goes down. And give them some cool alternatives to choose from while we're at it. For example we could buff firebolts back to pre-nerf radius, then make the damage and burn damage stronger/weaker the closer/further you are from the point of impact. And double the burn damage but halve the duration. We could make scorch melee only one-shot in radiance at point blank range. But then make the overshield stronger the closer to point blank you are. Max range scorch melee would be current or only slightly lesser shield value. Just as some brief ideas. I got no idea what cool alternatives we would add though at this point. Maybe we could make angel of mercy (or w/e it's called, the one that lets you float while ads mid-air) cause bullets to ignite enemies? risk vs reward, you're exposed but more dangerous.

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