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Destiny

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Edited by Chlo: 3/9/2016 1:20:56 PM
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Chlo

How are firebolts with the burning perks OP?

[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]

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  • Edited by Darches: 3/6/2016 7:44:48 PM
    [b]155 damage tracking contact grenade that prevents recovery[/b]. They are undoubtedly the best grenade in the game and can be used to easily and [b]shamelessly wipe a whole trials team[/b] with 3 HC bodyshots (or a lot of AR fire). Which I've totally done several times before because I like visiting the lighthouse. [b]They become even MORE OP when you equip voidfang vestments[/b] and a fast-firing hand cannon with rifled barrel and icarus. I was cross mapping people from the air on Widow's Court as they fled while burning, it was great! I was able to use both my grenade and weapon in the air after leaping over the walls so people didn't want to try sniping me. Hunters are able to fight back with equally OP stuff like quickdraw, shadestep, poison smoke, keen scout... Can't think of anything particularly OP on the gunslinger but throwing knives can be epic in the right hands. And what to titans get? A shoulder charge that's stopped by literally every meta weapon. A super that's just a shitty version of Nova Bomb. Hammers that explode and do nothing. Defenders are fine but... too defensive, ya know? Not my style. I'm not sure how viable simmering flames is.

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