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3/6/2016 4:01:37 PM
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[quote]See what you just listed is called Trade Off.[/quote] Just because it's a trade off doesn't mean it's a [i]balanced[/i] trade off. [quote]You can throw both grenades almost simultaneously so dont give me that bs[/quote] Ya see, but you have to throw and aim both (and neither track the enemy), [i]and[/i] have both charged. Called a trade off, ya see. That's three stipulations, all three that has to be done twice: throwing x2, aiming x2, charged x2. Where as firebolt you throw in the general vicinity x1 and shoot maybe once or twice. [quote]ive used nightstalker and know the potential of (hunter is my main aside from PvP) max disc/str w/ sealed ahamkara grasps leaving me with 3 grenades and both charge at 25 second intervals.[/quote] The world of PvP and PvE are vastly different. Just because it works in one, doesn't mean it works in the other. Hunter is my main across both (Que the huntard comments). Potential doesn't equate to realization. In theory, the Grasps plus the Monte Carlo sound like an amazing setup. With Monte's TTK being so long (and pretty much all autos minus the Doctrine being terrible), it's not in PvP. Trust me, I've tried, lol. And I actually don't like the smoke being so...grenadey. I can't tell you how many times I've been in a gunfight, did the usual shoot several times and melee to kill, but they're already dead and I waste smoke (especially when using a shotgun). Or they're just off center or just barely out of range of a melee, and I throw a smoke over their should instead of using the knife. [quote]My point by stating these things is that every class has "situationally awesome" set ups. Firebolts are great crowd control grenades.[/quote] Firebolts are great anything grenades, not just crowd control. With only having to spec one stat, and the ability to get them on spawn, people would be a fool to not use them in 1v1 as well. You're almost guaranteed an easy kill, and you'll probably get the grenade back next round or even in less than 30 seconds. [quote]Firebolts only do 157 damage, its only 34 more damage then ONE tag of a lightning nade'.[/quote] But lightning doesn't track, takes aiming, and it doesn't keep you out of the fight with burning. Granted, it can pin you in a place, but it can also kill the Titan who threw it, whereas the Sunsinger is safe and sound. And if you get hit with the lightning grenade and don't move, you deserve to get hit twice and killed. Firebolt, you get hit once and you're pretty close to dead no matter what you do, unless you run and don't get hit with almost anything. And you better run for a while, because it's ticking 10 times (and preventing you from healing until after you've waited out the ticks). IIRC, 1 mida body shot + 1 firebolt grenade with viking funeral = death. https://www.reddit.com/r/DestinyTheGame/comments/3421y9/sga_use_firebolt_viking_funeral_mida_or_same/ [quote]Orrrr just make it so firebolts do all of the damage at once instead of over the course of 10 seconds.[/quote] Now, I wouldn't mind this. It's both the tracking, and constant burn that keeps you from healing and out of the fight that makes this unbalanced, imo. if one or the other was tweaked, I wouldn't mind it at all.
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  • All you did was justify your means. None of that was debate at all. Im not here to argue or fight. Have fun with your opinion.

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  • [quote]All you did was justify your means. None of that was debate at all. Im not here to argue or fight Have fun with your opinion.[/quote] And all you did was absolutely nothing. How else do you debate besides justification to your argument? So if people don't agree with you just shutdown and mute them? Wow, you started to make a couple of good points, but then pretty much threw it out the window with this lack of understanding on such a basic concept. Thanks for the laugh, lol, and have fun with both of your (wrong) opinions (about firebolt and debating).

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