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Edited by Chlo: 3/9/2016 1:20:56 PM
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Chlo

How are firebolts with the burning perks OP?

[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]

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  • Edited by KnockdownPath77: 3/6/2016 9:42:52 PM
    Quotes that "firebolt nades aren't good" has firebolt nades equipped and if they aren't good then why are you defending them? Just wondering Edit: I think that they should just make it do the same dmg but with no burn

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  • The burn effect lasts too long.

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  • Edited by Darches: 3/6/2016 7:44:48 PM
    [b]155 damage tracking contact grenade that prevents recovery[/b]. They are undoubtedly the best grenade in the game and can be used to easily and [b]shamelessly wipe a whole trials team[/b] with 3 HC bodyshots (or a lot of AR fire). Which I've totally done several times before because I like visiting the lighthouse. [b]They become even MORE OP when you equip voidfang vestments[/b] and a fast-firing hand cannon with rifled barrel and icarus. I was cross mapping people from the air on Widow's Court as they fled while burning, it was great! I was able to use both my grenade and weapon in the air after leaping over the walls so people didn't want to try sniping me. Hunters are able to fight back with equally OP stuff like quickdraw, shadestep, poison smoke, keen scout... Can't think of anything particularly OP on the gunslinger but throwing knives can be epic in the right hands. And what to titans get? A shoulder charge that's stopped by literally every meta weapon. A super that's just a shitty version of Nova Bomb. Hammers that explode and do nothing. Defenders are fine but... too defensive, ya know? Not my style. I'm not sure how viable simmering flames is.

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    • It should tick for twice the burn damage but half the time.

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      • It's stops health regen for 8 seconds . A team can get a across the map in 8 seconds. 1 mida shot and your done

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      • Seems like a butt hurt warlock who relies on trash to get kills

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        • It takes 2 nodes to make the damn things good really having a hard time seeing the problem here. Lets try this one. Sunbreaker, simmering flames, Armamentarium incendiary grenade x2 (which are good right out of the box) , Thorn. Directions: Chuck nades' into large groups of people, spray and pray with thorn, run away and let DOT take them into oblivion.

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        • Burns should go away once the burn causer dies with the exception of Incendiary grenades because that's what Incendiary grenades are made for.

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        • They aren't op, when lightning grenades, kill you faster than you have time to react...

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          • PRAISE THE SUN!!!!!

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          • Viking funeral needs to be either replaced, or halved by at least 50%

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          • I hate to say this, but it does seem a little OP. It really takes you out of the fight for something like 10+ seconds.

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            • Even though it has one of the longest ranges and can keep you out of a fight for 14 seconds (which in any fps is a very long time)

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              • The burn time is too long. It should tick twice as fast and with viking funeral, there should be just two ticks taken off.

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              • The burn time is just so damn long. I wouldn't even mind the damage output if the burn time was cut in half and did double damage per tick. Still have time to escape with my life and I get back in the action faster if I happen to not take a bullet while burning.

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                • I really like your point about taking two perk spots. Hadn't thought of that, and it's a significant tradeoff

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                • A. 'll grenades should be OHK. Whether it's immediate or DOT doesn't matter.

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                • They are broken but so is the whole sunsinger class IMO, whole class needs reworking

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                • 3 warlocks enter trials. All sunsingers. Voidfangs with double burn nades. Max discipline. Panic grenade spam ensues.

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                  • Prove that they are op: they deal 50% more dmg than axion and arc bolt and stop recovery for over 10 seconds. It's the grenade with the most range were it deals full dmg in the game except for the bouncy bladedancer grenade. Aaaand it is weak withiut the perks, which could be a reason sunsinger has only one build. Rework sunsinger and remove melee shield on hit and make burning names a basic. Skill while in radiance :)

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                    • Meh, its all about tripmines anyway.

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                    • One fire bolt plus toe shot=dead

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                    • Edited by CharacterZ3RO: 3/6/2016 5:25:23 PM
                      It's a throwable fist of panic

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                      • Burn just lasts too long

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                        • After this people will start to bitch about lightning grenades being op.

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                        • How is it not? He said we don't know how to run and communicate. Oh yeah because when a firebolt is thrown all you have to do is "communicate and you're safe right. *throws firebolt* HEY GUYS IM RIGHT HERE! *Safe from fire bolt* He said run.... Because firebolts aren't fast He said takes up two perks The other perks available aren't worth having He said firebolts aren't op He's a -blam!-ing idiot

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