Descope is too harsh. A stronger flinch adjusted for impact from range, yes. For example, a hit from a handcannon at range shouldn't move the reticle as much as a scout, but should still move it off the body, out of AA.
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A hand cannon hits harder so why shouldn't there be more flinch?
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Are you sure, HC have a slower rof so maybe the flinch should be more than a scout.
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That's a fair point, but at what range. Should an HC be able to overpower a sniper at long distance?
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No, I was going with what you said about being at the HC range it should be pretty hard to snipe if the person is landing shots.
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Edited by TaeKwonSquatchy: 3/5/2016 1:53:53 AMAt HC range, that flinch should be dramatic due to the impact. However, at scout rifle range the flinch from an HC should be reduced as a reflection of the loss of power over the longer distance. That's kinda what I was getting at. An HC shouldn't be able to overpower a sniper at extreme ranges.
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Sorry I completely misunderstood you, yeah the HC should have the heavy flinch. But why not make the flinch have a ratio to damage. With the falloff damage a HC cannot outdo a scout at the scout range. Maybe that would be the best system to implement.
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There's no sway in destiny and never will this isn't cod
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Sway wasn't the right word. Flinch is what I meant.
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Ok it already flinches and yes depending on what they use, maybe stronger one would be ok