Nades that leave you low health for over 10 seconds? That track around walls and corners and can hit up to three people, that deal 155 damage and leave you to be one hit killed by any handcannon? Pretty damn op if you ask me.
Also the melee is the best (smoke is a close second tho). Same thing with the burn, leaves you vulnerable for a long period of time, twists your face half way across the screen to hit and has the longest range out of the other two classes. Deals 199 damage killing lower armour players and leaving everyone else super low health. It even gives a blam!-ing overshield when you hit someone. You can win every melee battle even if you get hit first, or you can just go up to someone and slap them to guarantee a kill because you can slap + one shot before they can get 3 melees of on you.
English
-
FOR -blam!-S SAKE THE MELEE DOES NOT DO 199 DAMAGE. I REPEAT IT DOES NOT DO 199 DAMAGE. It does 143 without viking funeral and 1 57 with viking funeral
-
Lol where you get your facts from boi
-
My own damn play time. Where did you get your's?
-
Some god damn video proof http://youtu.be/amaTIDTvUL0 3:57 I suggest watching from 2:45 if you want to see how broken firebolts are
-
Thanks for proving my point dumbass 155 damage as I said 120 damage plus 5 ticks of 7 equals 155
-
Why did the guy die?
-
What are you talking about he hit him at like 1:50 nothing but the flame shield and it did 155. I didn't watch it all the way through. My guess is that he was in radiance which almost does double damage on the melee
-
Edited by mus: 2/24/2016 12:19:32 PMJust go exactly at 3:57 and you'll see Watch until 4:11
-
Okay I will
-
199 damage is nearly enough to spawn kill somebody. [spoiler]Not everything you find on the Internet is true.[/spoiler]
-
I think lightning nades or trip mines are the best. An sorry but smoke and shoulder charge are better. Smoke disables abilities slows you and damages you. Can also be on demand invisibility. And shoulder charge has great mobility options can trigger health regen and has the potential to one hit supers. The shield is overrated. If it saved you from a shotgun death maybe. But it doesn't. And the dot on the melee is largely situational. Since if your close enough to melee you'd probably shoot them to death right after the melee. At best it's maybe a kill from the grave.