[b] [/b]
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Right: Raid, gameplay, artwork, character rendering, environment. Wrong: story telling, lack of flow in mission issuing. No sense of helping build the city up to fight the darkness. Overall: I love Destiny for the raids and how solid the gameplay is. They really need to work on story and a sense of being part of something bigger. After playing The Division beta I have a sense of duty to be done in order to revive the city as primary motivation, loot comes with working towards that goal. With Destiny comes the goal of loot as a primary incentive. Saving the world we know doesn't really feel like a sense of duty. Destiny 2: I think if they have less cut scenes, more noteworthy narration and possibly more seamless game play. Perhaps cutting the spaceship loading screens and have more portal use without loading would add that feeling of the world's being larger. (Just southerly ideas)