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Edited by TheSolidChrome: 2/8/2016 5:03:04 PM
249

Petition To Make The Sunbreaker Relevant Again

Who has the feeling that the Sunbreaker is really lackluster compared to other Subclasses after the HUGE nerf they got? I rarely see any Sunbreakers in PvP and I played Trials all weekend long and only saw ONE godamn Titan that used the Sunbreaker. Even I, someone who loves the Sunbreaker have to force myself to use Striker in Trials to be competitive. And when I decide to use Sunbreaker in Trials my fireteam look at me like I'm suicidal, and I cant blame them because Sunbreaker is really bad right now, hammers are inconsistent and the neutral game is shit. Even the guys at PlanetDestiny, who once saw the Sunbreaker as an immortal God think that it is too weak in its current state. I even made a video about this. So sign here if you want Bungie to buff the Sunbreaker a little so its in line with other subclasses and tell how they should buff them (bigger blast radius? Or better neutral game? Or...?) PlanetDestiny Podcast about Sunbreakers: https://youtu.be/XnsawNAx93M?t=1h30m44s My video about Sunbreakers: https://www.youtube.com/watch?v=SpR4EqQ0gBQ

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  • The solution is simple: replace the Hammer of Sol with a command strike from the Hammer of Dawn. Hear me out. The Hammer of Sol is fun, but has taken a huge hit. You toss your hammers and wonder why the aoe didn't neutralize your target. Or maybe you use the guidance system that was reduced, so it feels like those hammers are wizzing past whatever you threw them at. Your armor has been stripped, your power broken; you need to remind the other classes that you are the warrior that they will never understand. So instead, we should use the real hammer. Technically, the Hammer of Dawn is limit by its inability to work indoors. However, beast mode clearly displays that the Hammer can bypass any barrier with shear brute force, allowing it to be effective in doors (this thing destroys cities, so it can go through more than a few wooden planks). Once your super is active, you'll get 6 seconds to highlight as many targets as possible (or up to six strikes in a single target) before granting them mercifully quick demise. The actual number of strikes called down and accuracy are in the air, as you'll never know if it will comply with your commands or which targets will be hit. They'll also have the chance to escape, but won't know they've been highlighted until the targeting beams converge around them. All caught in the initial aoe are vaporized instantly. Any survivors, such as a boss, will continue to receive damage for the brief time the Hammer is active. Feel the power of the C.O.G. [spoiler]Can you feel it, Mr. Krabs?[/spoiler]

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