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2/5/2016 10:54:11 PM
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In hindsight the whole "Year one expansion content plans were unsustainable..." statements should have been MAJOR red flags. Are there people willing to spend $20 for "The Vex Void" right now? Of course. Are there ENOUGH of these people? Judging by the "unsustainable" statement, the answer is an affirmative NO. As it stands Destiny One is dead in the water propped up by microtransactions and ephemeral regurgitated content. My guess is that while TTK arrived to rave reviews, actual purchase #s were not as great and the player base eroded significantly in the ensuing months. IMO Destiny's PvE lifespan is a victim of its own design. There just aren't enough RPG elements in the game to allow for min/maxing builds to justify multiple playthroughs of the same content, and the end game content isn't difficult enough to warrant said min/maxing. For example in Destiny once you got a Gjallarhorn in Y1 you were done. You won. But in games like Diablo, you could get better or worse versions of Gjallarhorns. You could conceivable get a god rolled Gjallarhorn that no one has, as well as gear that synergized with it. That's what kept people coming back. Expect major design changes in Destiny 2 as the designers learn this lesson. Also expect that any and all content originally planned for Y2 expacs to be rolled into Destiny 2. Bungie is retreating to fight another day... the casualty? Destiny One as we know it.
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  • Yes but remember the mess that was Diablo 3 for the first 18 months.

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  • Yes, while Diablo 3 had its issues, they were ultimately PvE only issues as nobody took their PvP very seriously. To institute a change as significant as Diablo 3 2.0 would mean a whole retooling of Destiny RNG and economy, and balancing PvP in that seems like a nightmare.

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  • I like your reply .... I know they already released Destiny, and all but .... My question for you, why wont bungie just come out and say " hey we bit off more than we can chew, you all will have live events and until we get DESTINY to Be the DESTINY we advertised, YOU WONT GET ANY NEW CONTENT ." Then emulate WoW since they so successful, just skin it in DESTINY I would appreciate if they did this

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  • There's no reason to do that because a) technically things like SRL *are* new content and b) Why drive away the folks that *will* play rehashed year one content?

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  • Who would stay on a sinking boat especially if the captain said its a certainly won't stay afloat

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  • I read there were only 1.8 million copies of TTK sold... Out of like 4 million Destiny One purchases

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  • Would not surprise me. I suspect we'll get some kind of vague roadmap for Destiny soon after Activision's earnings call this week.

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  • Edited by dnrobs: 2/6/2016 1:53:50 PM
    Don't be daft.it is written down destiny sold over 6 million units in the first month alone.

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  • We [i]hope[/i] they will learn from this and drastically change the second installment. But you gotta wonder with all the missteps they are still taking in Destiny 1, are they abandoning the quest for redemption and simply using it to experiment on player reactions now, or are they truly that incompetent?

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  • Wouldn't necessarily label their efforts to "fix" Destiny One as incompetency since I believe the core design is to blame for the lack of PvE longetivity. Take for example the added level of RNG in weapon drops in TTK. This was done to emulate titles like Diablo to extend the lifespan of PvE content, yet the Destiny community complains about this because Y1 drops were uniform across the board. Bungie knows what it needs to do, but the framework and expectations put in place by Destiny 1 won't allow for it. That's why they've likely punted.

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