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originally posted in: Stormcallers DO need a nerf.
Edited by TeddyBundy: 2/3/2016 9:55:40 PM
3
- It lasts too long, the duration with transcendence is ridiculous even when spamming r all the time. Lightning ticks drain way too less super energy. - Range and tracking are too high. In a medium sized room/hallway, you're -blam!-ed as soon as he enters it. - Chaining can kill three players at the same time in under a second. - Transcendence doesn't even use up grenade&melee energy. - It's killing potential is too high. It's by far the best super to get 5+ kills with. I've seen dozens of 5kill sprees by them. It is way more op than arcblade ever was...and everyone knew that arcblade was a bit op. Solution: If you kill someone, it should deplete the super energy by at least 10%. Transcendence should only give 4-5seconds (not 8-9) and should deplete both grenade+melee energy. Chaining range should be reduced by a bit to make it less rewarding to enter a room full of enemies.
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