JavaScript is required to use Bungie.net

Service Alert
We are actively investigating issues impacting players' ability to sign in to all Destiny releases on Xbox Platforms. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
Edited by HailToTheStud: 2/1/2016 3:14:18 PM
356

Stormcallers DO need a nerf.

The reason being, everything else has been nerfed. And the range is pretty insane, the speed is WAY TOO HIGH, etc

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by TeddyBundy: 2/3/2016 9:55:40 PM
    - It lasts too long, the duration with transcendence is ridiculous even when spamming r all the time. Lightning ticks drain way too less super energy. - Range and tracking are too high. In a medium sized room/hallway, you're -blam!-ed as soon as he enters it. - Chaining can kill three players at the same time in under a second. - Transcendence doesn't even use up grenade&melee energy. - It's killing potential is too high. It's by far the best super to get 5+ kills with. I've seen dozens of 5kill sprees by them. It is way more op than arcblade ever was...and everyone knew that arcblade was a bit op. Solution: If you kill someone, it should deplete the super energy by at least 10%. Transcendence should only give 4-5seconds (not 8-9) and should deplete both grenade+melee energy. Chaining range should be reduced by a bit to make it less rewarding to enter a room full of enemies.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon