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originally posted in: Stormcallers DO need a nerf.
2/3/2016 7:34:07 PM
1
Probably because a) I expected to respawn somewhere away from said stormtrance and b) said stormtrance would be over since it had already wiped entire team
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  • Edited by Ash: 2/3/2016 7:48:07 PM
    1
    So what your saying is it's your fault?

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  • Yes, because I can choose the place on the map that I shall respawn

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    You didn't wait. Good players know how to control spawns. On top of that, you said it happened multuple times. The first time you might not have known, after that it's your fault.

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  • The fact that "I didn't wait or control my spawn" has nothing to do with the other points that I made. The range is obsene, the length of time the super is active is too long, and the kills through walls, ceilings and floors is a little broken.

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  • 1
    You can't control your own spawn, the enemy does. The range is pretty short. It cant kill through walls. The transcendence perk is garbage, nerf it all you want

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  • Ok, maybe its all lag. glitching , etc...but as I have said earlier, I have clips of all of these things happening. Since you are running stormtrace on your main warlock ... you probably see things differently.

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    So we should nerf a super because of lag? Thats unfair.

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  • With a couple of adjustments, stormtrance would be fine. The problem is, they tried that with sunbreakers, and they killed the subclass. In a perfect world, all ranged supers would be equally powerful (same max kill potential ), right now, they are not...in my opinion

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