I wasn't the one originally comparing striker vs self Rez. I only responded to it.
I've also stated many times already striker vs sunsinger as a whole that obviously sunsinger is more useful.
This was simply me shutting down the usefulness of self Rez in a team oriented situation in comparison to striker. If the only thing said player is going to use his super for is that incaseshit moment, he's no more useful than the striker.
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Regardless throughout your replies to everyone I don't think you really understand the usefulness of self res. Self res is not just the crutch everyone thinks it is. using self res changes your play style completely. This allows players to be more aggressive take bullets for the team or play the roll that is harder or has more chances of dying. Also if you happen to die you have the ability to self res and prevent a wipe. Striker cannot do these things, you will still play the same style of play and even end up playing to risky having to get close enough to use FoH and if you die your dead and often will cause a wipe. Self res is useful and is team oriented just not in the same way as other team oriented supers such as defender or night stalker.
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It changes nothing. If you're solely basing the self Rez ability's usefulness on the fact that you can play in hero mode then I believe it's you who doesn't quite understand the ability. Dying should never be something you're willing to do.
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Edited by cViking: 2/3/2016 5:14:27 PMAgain you are not understanding, clearly dieing in the first place is the last option but if you think preventing a TEAM wipe and the ability to in some cases protect your team knowing you can just rez if you die is not useful then your just being ignorant.