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#basics

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10/30/2015 12:42:09 PM
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Destiny 101

Oh this post is about basics to the game. Simple items that maybe we don't know or just forgot. These save time, save face, or just save something. What ever you can take from it.
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#basics #controls

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  • Edited by chucklenoris: 2/2/2016 4:26:57 PM
    Monster Shields Today lets review a few things that will help players become more efficient while doing any activity in the game. At times you will come across monsters in game that have different health bars and seem to have shields. We will touch on the differences in health bar color later in the forum, but for now lets look at these shields. First you will notice the colors; Red, Purple, Blue, and sometimes white. If you know your elements; Void, Solar, Arc, and your non-elemental Kinetic, then you will know how to handle certain monsters and their shields. Easily explained below; Blue → Arc Purple → Void Red/Orange → Solar White → Neutral When shooting at a monster, there are a few indicators they have shields. First their health bar will show a white bar with the red or yellow health section of the bar. Second, when shooting them they will have an aura around them. This aura is the shield and will have a color. White is a basic shield that just requires you to get this down to start dealing damage to the enemy itself. These shields can be tricky and can be very strong. Well any of these shields can be, but there is a bypass for elemental shields. If you shoot an enemy and the aura is blue, get an Arc based weapon out and shoot them. The shield will nearly melt off of them, exposing them and allowing you to kill them fast. Same goes for the red/orange shield, use solar weapons, and the same for purple shields, pull out a void weapon and you will be set. Shooting an element shield with anything else, but that element will result in a slow shield drain and will require more ammo and effort to bring down. For those players who have a sword and/or will be getting one, you notice the defense portion of this weapon is good against the other elements, except it's own. This is a simple, but effective mechanic to know and to expose while playing.

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