In a 1v1, mid-range contest of arms, the MIDA will win where the two players are the same skill, and start shooting at the same time. The impact of the MIDA, its aim assist, and its rate of fire for the type of gun it is make it very powerful. This is where the strength of the MIDA exists.
But the gun has plenty of weaknesses. For example, at longer ranges, or closer ranges, the gun will be sub-optimal. Also, its biggest weakness, is its often overbearing aim assist. If you target a Guardian, and they're in close proximity to another, and their paths crossover, the MIDA's aim will become confused and switch targets, or fall between the two targets. So the shooter will have to fight the gun's aim assist.
To address some of the things you say:
[quote]You can just spam shots forever without having to reload its insane.[/quote]
If you haven't played with MIDA you'll know, no, you can't just spam shots. If you handle the weapon with precision, you'll do well. If you're all over the place, the gun will not compensate. It's my main weapon; I know this from experience. Games where I'm cool go well. Games where I'm flustered go very badly.
[quote]There's no penalty for missing shots![/quote]
Go against a Suros Regime or Monte Carlo at ideal range and miss shots. Tell me if you live through that. The correct answer is you don't. There's never a case where you're not penalized for missing, unless your opponent has terrible aim or at a large enough level disadvantage.
[quote]On top of that because of a large mag and fast reload why would you ever use field scout or whatever the other perk is that's not lightweight.[/quote]
Lightweight is a great perk for PvP. Meanwhile, Field Scout is a great perk for PvE. Being able to have a larger pool of Ammo (which is what the perk affects, not the magazine size) helps plunge more bullets into the sponges out there. Quickdraw is then a great ability for more defensive players who'll need to quickly swap weapons to address changes in range. For example, when a Guardian charges you while sniping, you can switch into MIDA to quickly knock him/her off.
[quote]worst of all the mida without a doubt in my mind has high caliber rounds as a secret perk. Those high caliber rounds really make it so u can't compete with mida from long to mid range because your getting flinched like crazy.[/quote]
Consider the gun's strengths. They rely on controlling a battle. If you don't control a battle, you die. How do you gain control? You disorient the Guardian. This goes back to your previous statement, if you miss your shots, you don't disorient, and you're punished by a hard scope.
[quote]Also the zoom on midas scope is too close it's meant to be used at long range as a scout why is it so effective in mid and extended close range.[/quote]
The MIDA's scope is ideal for mid range. Move out of that range and you're going to get wrecked by TLW or a shotgun. Move back and you're going to get out matched by 1KYS. In my experience, the MIDA is very sensitive to range. The scope helps you address snipers, but by no means will out-match them. And at extended close range, the scope severely restricts your visual field, making it difficult to track smart-moving Guardians.
The problem here is not the MIDA, it's your perception of the gun. Without a doubt it is extremely powerful, but it does have its flaws. Learn to exploit those flaws and you'll quickly see it's just another weapon.
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