Imagine a SBMM system that worked perfectly. That is, no lag, and every guardian is matched perfectly to another guardian of exactly the same skill level.
What would be the point of improving? Why try to git gud? It won't matter because all your opponents will be the same level.
I know that pub-stomping teams are annoying. I know close games are intense. But isn't it fair that players who hone their skills and improve their game... umm... let's say, catch more fish? Isn't that the reward for improving? To do better in games?
Now the flip side of the coin is that newer/less skilled players sometimes get wrecked by some high skilled players. But that only gives us motivation to improve. When we get destroyed by a highly skilled player, we aspire to step up our game. To be like him. It's the very core of a PvP experience. To improve. So we might someday be able to wreck like [i]that guy.[/i]
SBMM is undermining the very foundation of the crucible in this way. And then there's the lag...
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So what you are saying is that you DON'T want to face off against equal skilled players, that there is no competition? If it was your way, the new players would be constantly getting destroyed as the high skill players run roughshod over them game after game until they stop playing. Fun is having a chance to win, not winning by mercy rule every game
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Close games would still happen. Think of vanilla destiny. That was connection based matchmaking.
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Edited by dance4carrot: 1/23/2016 2:11:44 AMThere should be a big enough player base to ensure that doesn't happen. It would be almost random regards skill level
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