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#Gaming

Edited by Shag6: 8/31/2015 7:58:24 PM
28

Witcher 3 fighting mechanics worst ever?

The world design is awesome, it has a very indepth story, but the combat makes it nearly unplayable. Anyone else feel the same? Edit: I should specify, this really only holds true with bosses. Fighting and dodging the open world enemies is enjoyable. Boss fights seem overly tedious. Not being able to move fluidly during boss battles is quite frustrating.

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  • [quote]the combat makes it nearly unplayable. Anyone else feel the same?[/quote]The Witcher 3 could use a better indicator of when enemies are going to attack, especially the monsters you don't encounter very often. Maybe the camera is pulled back too far. Also, the game can get spammy with the number of enemies attacking you at once. In an open area, the results can be brutal. The quick dodge and roll away buttons are the meat and potatoes of Witcher 3 combat. You want Geralt to doge or roll behind enemies for massive damage. The block button would work except the stronger enemies have attacks that break your block. I put all my combat experience points into the fast attack option. Also, fight on horseback if you can. Just keep running back and force and one slash killing human sized enemies. The signs are also essential. My favorite is the Axii sign which can make an enemy an ally. Keep enemies at a far enough distance from Geralt and have them kill each other. The real loser of The Witcher 3 combat is the crossbow. It just doesn't do enough damage to be worth while.

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