The kills to death in the game iwll always be around 1.. slightly less because of suicides.
The Average K/D is not 1 though.
A free for all game which has 80 kills and 80 deaths in it.
Player 1 gets 10 kills 10 deaths - 1.0 K/D
Player 2 gets 20 kills 10 deaths - 2.0 K/D
Player 2 gets 15 kills 10 deaths 1.5 K/D
Player 4 gets 15 kills 20 deaths 0.75 K/D
Player 5 gets 7 kills 15 deaths 0.46 K/D
Player 6 gets 13 kills 15 deaths 0.86
The average K/D in this game for example is 1.09 even though there was 80 kills 80 deaths.
[b]If you have a 1.0 K/D you suck and it does not mean you are average or above.[/b]
https://guardian.gg/en
On the front page just down the bottom the average K/D of the subclasses.. [b]NONE of them are below 1.01[/b].. but according to your logic this is impossible..
English
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Go back to school and learn how to calculate averages. The average of the above is 1 not 1.09.
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Average kills to deaths will be 1 80 kills 80 deaths. Average kill death ratio is adding up the kill death ratios then dividing it by the amount of players. The average kill death ratio of the above is 1.09. If i kill you 5 times and you kill me once my kill death ratio is 5 and yours is 0.20.. the average of the kill death ratios is 5 + 0.2 which is 5.2 then divided by 2 which is 2.6. That is the average of our kill death ratios.
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LOL so you're saying that 1.09 * 80 = 87 players got killed in this game where only 80 kills have been made. Yeah you must be right LMAO
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87?? What are you on about the above example is 80 kills and 80 deaths... are you retarded?
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The term "average K/D" is ambiguous since there are different kinds of averages (in common parlance, average typically refers to an arithmetic mean). If you take the total number of kills and divide it by the total number of deaths that is, technically an average. But it is useless as a metric of player performance, because it does not in any way include the per-player distribution (i.e. player performance). It is a measure of the expected number of kills generated by each death. It is like trying to represent duck hunter performance by calculating the average number of dead ducks per dead duck and then saying anyone who kills more than 1 duck is above average. They are 2 different metrics (ducks/hunter vs ducks/duck). In a similar example, consider a group of people with cars. If you take the total miles driven by all of them, and divide by the total amount of gas used by all of them, you get an average MPG. If you calculate the individual MPG of each car and then the mean of those values, you get another (different) average MPG. Which one would you use to determine if one person's car was above average at fuel conservation? Not the first number, which ignores the cars entirely to determine the mileage produced by an average gallon of gas consumed. The latter number is a per-vehicle representation of fuel consumption. All kills divided by all deaths is a metric of how many kills a single death is expected to result in, but has nothing to do with player performance. The mean player K/D, on the other hand, is a metric of typical performance of an individual player.
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In this specific case, the average KDR of a player is calculated by the total kills / deaths. Simple I believe.
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Edited by bilbo t baginzz: 1/14/2016 5:01:43 AM[quote] it is useless as a metric of player performance, because it does not in any way include the per-player distribution (i.e. player performance).[/quote] Read that carefully, its obvious that if theres 80 kills in a game that means there would have been 80 deaths (not including suicides) but thats an obvious stat which does not represent each individual players skill. [quote]In this specific case, [b]the average KDR of a player [/b]is calculated by the total kills / deaths. Simple I believe.[/quote] The average K/D of players and the total kills and deaths per game are two different things, one can be used as a reference for a players skill the other is a useless stat which will always be the same.
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Your theory is flawed. The k/d values per player should be weighted. The average kd in this instance is 1.
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Edited by bilbo t baginzz: 1/13/2016 10:31:24 AMThe average Kill death ratio in you last trials game was 1.03 The average K/D of the game before hat was 1.02. The average K/D of the next game is 1.24 Go through and find me a game which you have played which there is an average Kill death ratio is 1.0
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You cannot average a kd ratio individually to get an average kd per game...for every kill there has to be a death...it's always 1 for 1.lol
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Thats not the case though, if only destinytracker population stats still worked not sure why it doesnt. The killed to deaths in a game will always be around 1 or just under due to suicides, my example is obviously a small sample but times it by a million games and it will still be above 1, as i said find a game where the [b]average K/D[/b] is 1.0 remeber OP isnt talking about how manys kills and deaths there are in a game or in every single game that has been played he is talking about people personal K/D which in almost every game i look at is always just above 1.0 meaning if you have a 1.0K/D overall thats not the average .
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Not true when suicides are counted
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Yes but that's quite rare 99.99% of the time it's 1 for 1
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[quote]The term "average K/D" is ambiguous since there are different kinds of averages (in common parlance, average typically refers to an arithmetic mean). If you take the total number of kills and divide it by the total number of deaths that is, technically an average. But i[b]t is useless as a metric of player performance, because it does not in any way include the per-player distribution (i.e. player performance)[/b]. It is a measure of the expected number of kills generated by each death. [b]It is like trying to represent duck hunter performance by calculating the average number of dead ducks per dead duck and then saying anyone who kills more than 1 duck is above average.[/b] They are 2 different metrics (ducks/hunter vs ducks/duck). In a similar example, consider a group of people with cars. If you take the total miles driven by all of them, and divide by the total amount of gas used by all of them, you get an average MPG. If you calculate the individual MPG of each car and then the mean of those values, you get another (different) average MPG. Which one would you use to determine if one person's car was above average at fuel conservation? Not the first number, which ignores the cars entirely to determine the mileage produced by an average gallon of gas consumed. The latter number is a per-vehicle representation of fuel consumption. All kills divided by all deaths is a metric of how many kills a single death is expected to result in, but has nothing to do with player performance. The mean player K/D, on the other hand, is a metric of typical performance of an individual player.[/quote] The guy above explained it perfectly. If you wish to use KDR as a reference for someones skill you cant use the method you are using, obviously each time theres a kill that means theres a death