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Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/14/2016 3:21:44 PM
350

If you have a 1.0 kdr...

You're above average, it doesn't matter what anybody says, they're not thinking about it. Let me explain, for every single kill, there is a death, which gives a global 1.0 kdr. After that factor in suicides, that leads to a slightly negative kdr globally. So if you have a 1.0 kdr, you're above average statistically speaking, don't let anyone tell you different. Also, people that want to bring your kd into an argument that has nothing to do with anything are grasping at straws because they can't make a legitimate argument against something you say. Edit: There are people saying that this is to simple, that the mean average needs to be looked at. Basically if you take every players individual kdr, and then average all of them, I would be interested in knowing that number of bungie would like to do the work to get it, but I would still think this would work out to be slightly less than 1, if someone can explain how that may not be true I would like to know Edit: Adding this quote from Sixclicks, if this is accurate then it's still very close to 1 [quote]To add to my other reply and answer your question in your edit, the average KDR is actually 1.049424. You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = [b]1.049423[/b][/quote] Edit: it has been explained to me that what I'm looking at is a global kill per death ratio, as opposed to a kill death ratio per player, which in fact may be above one if you were to take each individual players actual kdr, and average them in that manner you would wind up with a completely different number. I can see how that would work, and I would be very interested in seeing the actual average kdr per player, on a global scale. However I still say anything that is positive is good, you help your team in terms of killing more than you die on a consistent basis.

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  • K/D also doesn't factor in the non-trackable things in the team game modes like intentional suicide missions, like standing your ground at an almost-captured B even if a super may be coming or going 3 on 1 so your team can flank. I used to play kill confirmed in mw3 and my k/d was between 1.2 and 1.6 or so while my friend got as high as a 3 but we won many games not solely because of his kills but me running out in the open to get the objective. Obviously, k/d is more telling in rumble but team modes are reliant on intangibles too

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