[quote]Let me fix this:
Hammer takes 1 shot to kill BD, SC, GG, itself, SS
Hammer has up to 8 shots
Hammer has a 20 second long super
Hammer can Titan skate with super high agility
Hammer has blast radius
Hammer has horse shoes
Hammer has health regen
Hammer has 50% damage reduction
Golden gun can 1 shot kill BD, SC, GG, itself and SS
GG has 3 shots or 4
Golden gun is a 10 second super (or less with 4)
Golden gun can triple jump slowly with middle of the road agility
Golden gun has no blast radius
Golden gun has no horse shoes
Golden gun has no health regen
Golden gun has no damage reduction
Golden gun has an animation that takes away 1/3 of your super.[/quote]
[b][i][u]Let ME fix this:[/u][/i][/b]
Hammer has a KNOWN issue where sometimes it takes 2 direct hammers, sometimes threr, to kill a target.
Hammer has up for 6 throws with an Arc, Slow Travel Time, a glitchy Proximity Blast Radius issue, Tracking, and all of which were nerfed to be even worse except the "Arc" of the throw.
It only lasts 20 seconds if you literally dont throw ANY hammers.
"Skating" isnt a viable mechanic as its not intended, not every titan knows how, and its one singular direction.
Hammer does NOT have Blast Radius. The nerf made sure of that.
Hammer DOES have an untouched Proximity perk that is completely irrelevant since they nerfed Blast Radius without touching Proximity.
Hammer has the same damage reduction as a roaming Bladedancer, a roaming Sunsinger (without Radiant Skin), Stormcaller, and as Nightstalkers when theyre casting their tethers.
[b][i][u]Now Golden Gun:[/u][/i][/b]
Golden Gun can 1 shot ANY super now since it's damage buff EXCEPT Defender bubbles which take 2 shots.
Golden Gun has 3, instant kill, no travel time, aim assisted, bullet magnetized shots than can effectively be used at Sniper Range with the Over The Horizon perk.
Golden Gun lasts a base of 10 seconds, but is instakill if you even pan close to your target. Aiming is not even required because the bullets will ALWAYS shoot straight on reticle. Golden Gun also gets a perk called Gunfighter that reduces the cooldown of Golden Gun by an additional 30 SECONDS. YOU HAVE THE FASTEST CHARGING SUPER IN THE GAME WITH MAX INTELLECT.
If youre sitting in the air like a duck with triple jump, thats on you and your stupidity. Increased Control gives you greated directional speed when jumping. Be smart instead of complaining.
The same way that hammer can throw 6-8 hammers using Forgemaster (youd only get 4-5 WITHOUT Forgemaster), Golden Gun has a perk called Combustion that is basically Forgemaster's ability to add Blast Radius. If these blasts even [b][i][u]TICKLE[/u][/i][/b] someone close, that person is instakilled. Theres also a perk that causes Golden Gun to PENETRATE through people so not only do you have AoE blasts on his, but penetration that can hit people BEHIND the target and also cause Combustion.
Golden Gun doesnt need Proximity Detonation. Its a bullet with 0 travel time that acts on aim assist and bullet magnetism. Even trying to bring this up makes you look stupid.
Golden Gun doesnt require extra armor OR health regen when you get THREE cross map, 0 travel time, instant killing, bullets with aim assist.
Golden Gun's animation consuming 1/3 of the super is an exaggeration. I only use Gunslinger in PvP. Id know. The time consumption for supers is the same for EVERY subclasses's animation. Hell, I feel that Stormcaller has the fastest animation when I use it, and its the longest lasting super in the game. Now that wouldnt even be remotely fair or make sense, would it?
[spoiler]Stop being a biased little girl.[/spoiler]
Oh, and dont bother with the whole "You dont use them, youre bad, dont know what youre talking about, etc" BS. Im a Beta Player who mains Gunslinger in PvP because its literally the easiest subclass in crucible, and Sunbreaker because its the only subclass wih Burning grenades. And to top it off, Im better than you in crucible, so I have more experience than you do.
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