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Edited by PhNx Hellfire: 1/1/2016 11:26:08 PM
0

Super nerf explanation

[quote]Damage reduction was nowhere near the titan HoS. I personally thought the stormcaller armor seemed fair.[/quote] Opinions aside, I will tell you that this is a video game. A SUPER as it is implied with NUMEROUS sources like Marvel, Capcom, ect. is about POWER. Destiny? Is not super based. It's gun based. It's merely a transformation with MINOR increases and zero total weaknesses aside from: Titan burning away armor. Shadowshot hunter increasing damage towards a tethered target. And warlock sunsinger utilizing a rare and difficult to maneuver melee to push back enemy players outside fo shotgun range (I've used literally to avoid shotgun players. It works. Difficult, but works.). [quote]The range, I was talking about stormtrance[/quote] The range is not golden gun, but the range is collectively a mob killer. It's range needs to be cut in half. [quote]That's why I worry with the warlock.[/quote] Looks, here's the reality: Destiny is about class evaluation. There have been more collectively enabled hunters due to that target demographic liking Hunters. Warlocks? Have always been the battlefield manipulators. Titans? Have absolutely no uniqueness now without the damage resistance. If one super tree is collectively reduced? The nearest warlock and hunter subclass to counter the super with a specific build needs to be rebuilt as well. That if one class loses a tracking capability for 20% or higher? All the grenades, bullets, ect. need to be reworked. You absolutely CANNOT give one class superior stats over another. That is the balance people are looking at and going "why is my favorite class getting this while the others aren't being touched?" This is not an MMO. I've played those. I enjoy those. Destiny? Is trying to accomplish three things with a single rotation update and it is not working. Not one bit.
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