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Destiny

Discuss all things Destiny.
Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Crippled Nephallim "Like a bird with one wing, she gracefully falls to her demise" Exotic chestpiece for Sunsinger Warlocks. It will be a bright white with strange symbols (resembling Hebrew characters) along the sleeves and back. Upon using Angel of Light perk or activating Radiance, user will have only one solar wing along the right side of their body but it will be very detailed and angel-like. Perks: Fallen Angel ([initial perk] Grants Angel of Light perk, glide can be much more controlled, and getting kills while in the air will grant bonus damage, stability, and have a chance to generate orbs of light) Choice between: Ascension by Choice(Generating orbs will grant Song of Fire perk to briefly activate for nearby allies for three seconds upon each orb drop and using Fireborn will drop one orb on activation) OR Descent by Right(Dying will give nearby allies overshields for five seconds and for as long as you stay down, when you are revived you will drop X amount of orbs [one for every 5-10 seconds waiting and using Fireborn does NOT count for this], being the last fireteam member alive will also allow faster revive and a damage buff) Advantages: For those who want to look stylish as the glide through the air with their Sunsingers, now Sunsingers can produce even MORE orbs and benefit allies greater making it a very useful support class, great for those who can stay alive till the end or die trying Disadvantages: Sort of a situational exotic so it will take up a slot, not very useful if orbs you produced are wasted by not being used or misused, perks require you to be really good or really bad so it's a strange balance

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