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#feedback

Edited by WINTER PROPHET: 1/6/2016 3:00:14 PM
35

Your opinion, Jon & Sage interview, PVP balance effecting us all.

Timeline of events for community to follow for convenience and ease of access to any info during the events timeline: December 10 2015: Patch Notes coverage leading to Sage and Merrils interview. http://www.youtube.com/watch?v=txvBzv5FHjA&sns=em Crucible radio Interview Part 1: http://www.youtube.com/watch?v=vaRsjqDdeew&sns=em Crucible Radio Interview Part 2: (Ty Kone) http://www.youtube.com/watch?v=7SP9qlL8Ip4&sns=em [url=http://news.softpedia.com/news/bungie-destiny-will-continue-to-evolve-in-2016-on-going-issues-will-be-addressed-498015.shtml]Post Crucible Radio interview analysis by Softpedia link[/url] For any who have not heard this interview, or aware of the events timeline, give it a listen in your spare time for any of the timeline you wish to familiarize yourself with, these are reps who balance and work hard on the meta, and this gives insight into the behind the scenes morals and ethics applied to the game explaining the ever changing Pvp meta and who is in charge of it directly. Thank you. [b]NOTE: [i]Please remember that this thread [u]is about the topic/s[/u] and despite differences of opinion, it is not conducive to positive change or feedback to make the focus of anyone's input about THEM (the posters/commenters). This is a thread to inform community, share info, provide feedback on the topic/s. [/i][/b] A personal "Thank you" Especially to those who maintain that standard.

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  • Edited by Scorpius XX1: 12/29/2015 7:39:57 PM
    Interview was fine. There were a couple of things I heard that didn't make sense to me.One being the auto rifle damage drop off. I don't care if they lied, if it was a typo or whatever, 0.03 is still ridiculous, and I understand what they said, but the problem is you have to get into the bottom half of the magazine for this very niche effect to take place. And we all know, going head to head against scouts and pulses, that those fights are over long before you can empty an AR mag. So while the explanation made sense, the overall logic behind this very negligible increase did not. Secondly Mida, the portion of that discussion bugged me a little bit. I don't understand why they feel like they have to do something every time a weapon or perk becomes popular. This is the game working the way you intended. Let the meta play out. I don't care how good players think Mida is, eventually they will become bored as f##k with it and move on to something else. You can't say in one breath that we want players to figure out the playstyles that work for them, then in the next turn around and say, well we need to look at these things more closely if these very same players wind up...figuring out the playstyles that work for them. So I had some issues with that I did agree that the game could benefit from slowing down maybe just a tad depending on the game mode. But it's nitpicking because I also enjoy the aspect of random chance in a chaotic encounter. Oh wait, just heard the 100 yard stare segment. I don't care what the data is saying as far as kd, it's still accounting for 20% of Trials kills and that is not balance. Overuse can be attributed to this partly, but it's ridiculous to say that is the only reason, you still have to have success with the weapon, whether it's easy to obtain or not, and just about everyone does. As the numbers clearly show. This is a case of actually letting the meta play out as I stated above, and seeing that there is actually a problem. Saying that the weapon only results in a 1 kd is missing the point, these are 3v3 game modes that it becomes an issue, and kd is not indicative in 3v3 if revealing a problem with a weapon type. I thought this was purposeful hyperbole.

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