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originally posted in: So Titans predicted it
12/27/2015 7:17:58 PM
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Stormtrance... No significant amount of armor... No significant amount of range... No significant amount of speed... It lasts a while. Has high dps, not even instakill. Shotty to the face, snipe from long range, don't suck at aiming, simple common supercounter attacks are viable methods of neutralization. My [i]expert opinion[/i], no nerf needed. Landfall has very little range. The ionic blink is needed for dramatic increase in speed. If anything it needs a buff to the perk that makes it channel further. Literally no one uses it. Instead of making one thing overpowered, make something else capable of matching it except in a different way. Make it to where instead of everyone using landfall, make the other perks more useful.
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  • [quote]Stormtrance... No significant amount of armor... No significant amount of range... No significant amount of speed...[/quote] Not true. Headshot damage reduction is registered. What was 1 clip becomes 2. Not true. Most range of any melee subclass and dual connector means teamwork is required from distance. No significant amount of speed. Here's the reality for you: if you play all three classes and want to do well? You can kill with all of them. Titans now have no tracking at distance (did the test myself), no splash damage (again, did the test), and hunters have been given quiver with no needs so far. My warlocks effectiveness? Couldn't be easier to get crucible kills. I play all three, but the excessive nerf to the Titan subclass was completely unnecessary.

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  • Damage reduction was nowhere near the titan HoS. I personally thought the stormcaller armor seemed fair. The range, I was talking about stormtrance... Not the melee. Even then, it also has no effect whatsoever despite the range. It also has a perk that extends the range, whereas warlocks already have a far enough melee range. Personally, I could agree with the over doing of the titan nerf. I feel bungie over does it with there nerfs and buffs. That's why I worry with the warlock.

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  • Edited by PhNx Hellfire: 1/1/2016 11:26:08 PM
    [quote]Damage reduction was nowhere near the titan HoS. I personally thought the stormcaller armor seemed fair.[/quote] Opinions aside, I will tell you that this is a video game. A SUPER as it is implied with NUMEROUS sources like Marvel, Capcom, ect. is about POWER. Destiny? Is not super based. It's gun based. It's merely a transformation with MINOR increases and zero total weaknesses aside from: Titan burning away armor. Shadowshot hunter increasing damage towards a tethered target. And warlock sunsinger utilizing a rare and difficult to maneuver melee to push back enemy players outside fo shotgun range (I've used literally to avoid shotgun players. It works. Difficult, but works.). [quote]The range, I was talking about stormtrance[/quote] The range is not golden gun, but the range is collectively a mob killer. It's range needs to be cut in half. [quote]That's why I worry with the warlock.[/quote] Looks, here's the reality: Destiny is about class evaluation. There have been more collectively enabled hunters due to that target demographic liking Hunters. Warlocks? Have always been the battlefield manipulators. Titans? Have absolutely no uniqueness now without the damage resistance. If one super tree is collectively reduced? The nearest warlock and hunter subclass to counter the super with a specific build needs to be rebuilt as well. That if one class loses a tracking capability for 20% or higher? All the grenades, bullets, ect. need to be reworked. You absolutely CANNOT give one class superior stats over another. That is the balance people are looking at and going "why is my favorite class getting this while the others aren't being touched?" This is not an MMO. I've played those. I enjoy those. Destiny? Is trying to accomplish three things with a single rotation update and it is not working. Not one bit.

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  • [quote]Stormtrance... No significant amount of armor... No significant amount of range... No significant amount of speed... It lasts a while. Has high dps, not even instakill. Shotty to the face, snipe from long range, don't suck at aiming, simple common supercounter attacks are viable methods of neutralization. My [i]expert opinion[/i], no nerf needed. Landfall has very little range. The ionic blink is needed for dramatic increase in speed. If anything it needs a buff to the perk that makes it channel further. Literally no one uses it. Instead of making one thing overpowered, make something else capable of matching it except in a different way. Make it to where instead of everyone using landfall, make the other perks more useful.[/quote]

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