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originally posted in: So Titans predicted it
12/27/2015 4:24:51 PM
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Why are you targeting hunters? The few stormcallers complaints that I have seen have been from Titans who are saying that if HoS was nerfed storm trance should be too because it's almost as strong. Hunters are not the source of all complaints, and all of year 1 Titans and warlocks complained wbout Hunters and hated on them because they had better pvp subclasses. Stop targeting Hunters, Titans and Warlocks complain just as much (and historically more) at different times, all dependent on who has something to complain about, not on charachter traits that people who play a particular charachter class in a video game have. Titans and Warlocks shouldn't be able to get away with complaining about Hunters for a year and hating on them just because they had better supers, and then turn around and say Hunters are whiney or Hunters are the problem. Everybody whines, everybody gets salty. The notion that any one class is a problem or is whiney is absurd, you can't attribute charachter traits to people who prefer a particular video game class. Ps storm trance probably isn't going to get nerfed, there's really no reason for it to be and like I said there haven't been many complaints. If they fixed arc blade hit detection/range, improved HoS tracking and blast radius pvp would be balanced as far as supers go in my opinion (although ward of dawn is still meh).
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  • Well, Hunters were the best class for PvP because their supers were too damned good. Way too good. Both were portable and multi-use. The complaints were justified and took a whole year to get addressed. As of today Hunters have three multi-use mobile supers. All are almost perfect for PvP.

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  • Don't misunderstand me I completely agree, Hunter complaints were justified (although the hate wasn't). However HoS complaints were too, and it's not fair to call hunters whiners when Titans and warlocks complain too, regardless of whether the complaints were justified.

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  • [quote]Don't misunderstand me I completely agree, Hunter complaints were justified (although the hate wasn't). However HoS complaints were too, and it's not fair to call hunters whiners when Titans and warlocks complain too, regardless of whether the complaints were justified.[/quote] I'm not saying any group are whiners. That would be supremely ignorant. And hate is never justified. Feedback is all I'm doing.

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  • [quote]Don't misunderstand me I completely agree, Hunter complaints were justified (although the hate wasn't). However HoS complaints were too, and it's not fair to call hunters whiners when Titans and warlocks complain too, regardless of whether the complaints were justified.[/quote] The thing with HoS was that it had way, way too many bonuses and no weaknesses as a trade off. All the other supers in the game have bonuses [u]and[/u] weaknesses. Also, Bungie only makes changes if there is clear statistical evidence that something is too strong.

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  • 1
    [quote]Well, Hunters ARE the best class for PvP because their supers ARE too damned good.[/quote] There, I fixed it for you, considering that Hunters STILL maintained the highest KDs and averages in Year 2 Trials and Iron Banner. Especially so before Sunbreaker was ever nerfed.

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  • Hunter supers are not the strongest, the reason hunters have higher KD's is because more skilled players play hunter, and more lesser-skilled players play other classes. The reason due to this is the excellent neutral game that hunter possess (most notably bladedancer). Bladedancers have a harder super to use effectively, and their perks excel gunskill (QuickDraw). Bad players don't play bladedancer as much as bad players tend to look for more ability based subclasses rather than gunskill enchancing subclasses. Obviously this reply containing many huge generalisations, obviously there are bad players who play on bladedancer and good players on other subclasses, however overall the reason bladedancer has a high KD is due to less bad players on bladedancer.

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  • Edited by TeslaDoc: 12/28/2015 1:52:50 PM
    [quote]Hunter supers are not the strongest, the reason hunters have higher KD's is because more skilled players play hunter, and more lesser-skilled players play other classes. The reason due to this is the excellent neutral game that hunter possess (most notably bladedancer). Bladedancers have a harder super to use effectively, and their perks excel gunskill (QuickDraw). Bad players don't play bladedancer as much as bad players tend to look for more ability based subclasses rather than gunskill enchancing subclasses. Obviously this reply containing many huge generalisations, obviously there are bad players who play on bladedancer and good players on other subclasses, however overall the reason bladedancer has a high KD is due to less bad players on bladedancer.[/quote] By this logic hunters' neutral game is overpowered and should be nerfed. LOL. I don't think you'll ever convince me that hunters don't have a big advantage in that all 3 subclasses have mobile multiuse supers. And that their neutral game is overpowered as you point out.

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  • All I was telling you it the reason blade dancers have higher KDs is that less bad players play bladedancer and then I explained why. To explain again: Better plays prefer classes with strong neutral game that enhance their gunskill. Weaker players go for classes with stronger abilities.

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  • [quote]All I was telling you it the reason blade dancers have higher KDs is that less bad players play bladedancer and then I explained why. To explain again: Better plays prefer classes with strong neutral game that enhance their gunskill. Weaker players go for classes with stronger abilities.[/quote] I get that hunters have a strong neutral game. By extension warlocks and titans have a weak neutral game. Therefore hunters are overpowered. Couple that with multi-use non-situational supers and you have a fine recipe for success.

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  • I wouldn't really call any of the hunter supers non-situational. Golden gun lasts for 12 seconds. You need to activate it at the right time in enemy 'territory' in order to get the most out of it. Bladedancer needs a fix to prevent the issues that plague the super right now. Nightstalker has a super that is generally just used to shut down another super. Not the most useful super. Stormtrance (I'm [i][b][u]not[/u][/b][/i] saying its Overpowered) is a non situational super due to its ease to use and extreme length it is available for. Are hunter supers bad? Definitely not. But since all the stupid bladedancer nerfs in 2.0 you don't see nearly as many of them.

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  • [quote]I wouldn't really call any of the hunter supers non-situational. Golden gun lasts for 12 seconds. You need to activate it at the right time in enemy 'territory' in order to get the most out of it. Bladedancer needs a fix to prevent the issues that plague the super right now. Nightstalker has a super that is generally just used to shut down another super. Not the most useful super. Stormtrance (I'm [i][b][u]not[/u][/b][/i] saying its Overpowered) is a non situational super due to its ease to use and extreme length it is available for. Are hunter supers bad? Definitely not. But since all the stupid bladedancer nerfs in 2.0 you don't see nearly as many of them.[/quote] Waking up when you're dead: one shot situational. Nova Bomb: one shot situational. Striker: one shot situational. Defender: one shot situational. Hammer of Sol: multi-use mobile. Stormcaller: multi-use mobile. Arcblade: multi-use mobile. Gunslinger: multi-use mobile. Nightstalker: multi-use mobile. That's all I'm sayin'.

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  • Nightstalker is multi use mobile?

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  • [quote]Nightstalker is multi use mobile?[/quote] Well, it's not exactly a Nova Bomb, FoH or bubble. You can move around while shooting those arrows and shoot multiple arrows. So ... yah.

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  • Preach it bro

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  • The hunter part was Satire(Read a bit more ok 😎)

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  • I love ward I played on my Titan and got two sum of all tears in a row with ward

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  • +1

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