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originally posted in: So Titans predicted it
12/26/2015 2:52:44 AM
1
I disagree in both cases. The supers there are balanced enough to be fair play. The aclyophage nerf made no sense to me, but to each their own I suppose. Sunbreaker just needs to be reinstated with what was taken away. Keep the armor as it is now and chuck a slightly less cooldown for cauterize. Make the double+ kills only heal once, but don't make the perk practically useless.
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  • So you think it's a good thing that a stormcaller can kill you with his super, travel to literally the other side of the map and kill you again with the same super? Okay. Sunbreaker is comically easy to kill now because the rubbish players who relied on it don't know how to use it as it is at the moment.

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  • No. It's bad because it's practically RNG if you can kill the person, even if you get a direct impact kill. The link I provided above is the reason why it's garbage and needs to be buffed up a bit. Stormcaller's downfall is how easy it is to shut down. It [b]CAN[/b] do the things you listed, when specced correctly, but a single shot to the head, or even a shotgun punch and they're dead. Any damage you do to them is almost damn near permanent, because they don't heal except through normal means. Once Bungie buffs up Sunbreaker, hopefully undoing some of the needless nerfs (Forge Master, Explosive Pyre, Tracking, Travel Time) and keeping the armor and cauterize nerf there alongside changing tracking's Recovery and Agility boost to other perks.

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  • Cauterize and damage reduction changes were all that was needed. I agree. I still think stormcaller just goes for a bit too long though, plus gg with aclyophage is not the best now. An already shortish super getting reduced even further. Plus no damage reduction whatsoever.

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