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originally posted in: So Titans predicted it
12/24/2015 1:31:55 PM
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Hunters had to deal with everyone crying about arc blade in Y1 until Bungie completely broke it. Enjoy what's coming your way
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  • A nerf in a year? Okay, I can deal with a Stormcaller rebalance in Destiny 2. On a serious note, the duration is slightly high. If something is out of balance, it needs to be adjusted. You don't get to pick and choose what's "okay" to balance.

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  • [quote]You don't get to pick and choose what's "okay" to balance.[/quote] Too bad 99% of the community doesn't understand this, would be a lot better place if it did

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  • [quote]Hunters had to deal with everyone crying about arc blade in Y1 until Bungie completely broke it. Enjoy what's coming your way[/quote]

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  • Everyone forgets the cries from year one. Everyone screamed bladedancer was so over powered. If bladedancer was considered OP than why is it so hard for people to admit thier new supers are why stronger than the OP BLADEDANCER. Bladedancer is so broken, it has been hit harder than any other class. Hunters didn't get special treatment and get a nerf/buff like the titan. And for year two warlocks and titans got very long lasting supers with huge kill potential that didn't require much skill to wipe the entire enemy team. Hunters got a great pve class.

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  • "Harder than any subclass"? Have you used Sunbreaker lately?

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  • Uhmm Sunbreaker is still stupid easy

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  • Yeah no

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  • Edited by VULGAR MOTH: 12/24/2015 3:09:22 PM
    I don't really know how Sunbreaker is suppose to be a weakling in some of these posts, I still see them wreck and still do a good job at add clearing. I did te nightfall as a duo with a randy. I was defender and he/she was a Sunbreaker. Really helped with those majors at the mind, and there's still a lot of good sunbreakers in crucible. I think a lot of the titans are forgetting about the healing cool down. It's always up close and personal tactics an that's what ultimately gets them killed. Just play smart with it and you'll still wreck

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  • Yeah, ok, but when I throw my hammers at someone's foot and they live I think to myself how much titans got it in the bunghole, plus now we have less damage reduction than a stormcaller, thats freaking stupid.

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  • I don't think storm callers even have an armor buff while super is active? Plus I think the direct hits for kills is a good thing. It isn't hard to get that hit and you should be having your team behind you to begin with, your splash is still going to mess up the opposing team.

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  • Dude, you went full retard, never go full retard. Let me explain": 1. Stormcallers have a 50% damage reduction, you'd have to be autistic to think that they have none. 2. A direct hammer to a sunbreaker during his super kills them, a direct hammer during stormtrance doesnt kill them.

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  • Still easier to use than bladedancer

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  • Did you use bladedancer before and after the Nerf?

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  • I did get my small use of it, but because Im too assed to switch characters my hunter is kinda abandoned, but sun breaker got hit with a wrecking ball, some hammers dont even register hitting, same thing is happenning to blade dancer with some of the hits not registering.

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  • Arc blade was good but it was more excitement seeing one to see if i could kill it. Never wanted a nerf.

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  • [quote]Arc blade was good but it was more excitement seeing one to see if i could kill it. Never wanted a nerf.[/quote] Just saying everyone cries about everything around here and it's lame af. Simply saying enjoy what comes your way cause that's what I've done since week one. I've never cried for a nerf or a buff, I utilize what's in my arsenal

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  • Couldn't agree more. Stop asking for nerfs. Bungie always over corrects

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  • [quote]Couldn't agree more. Stop asking for nerfs. Bungie always over corrects[/quote]

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  • So true and the -nerf golden gun- i said wasn't really true i was just joking about that part

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  • The huntard left his cage. Someone put him back

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  • That's because blade dancer, as well as sunbreaker, was broken indeed. Stormcaller is perfectly fine.

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  • The super wasn't op, in fact it always was the weakest super imo. The broken part about the class was the blink-quickdraw + arcbolt grenade combo. It was just made worse because shotguns were op, so they had to nerf blink and quickdraw. Thorn was op, so they nerfed the acrblot grenade so you couldn't kill with the nade and a thorn body shot.

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  • The fact that blade dancer was an agility based super with such a large amount of armor and lasted such a long time on the small close quarter maps of destiny was not okay. they could dodge anything and the class already having fantastic grenades, perks/setups, and a broken one but melee didn't help either it made it THE class to be as a hunter

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  • All the nerfs, except the hit detection nerf, were fine. The nerfed blink makes it slower to move around the map so it already makes it harder to get close enough to people to kill them. Bladedancers are pretty much auto rifles before 2.0 lol (not that bad but still).

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  • Lol yeah I don't understand the hit detection nerf now it's just bad.

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