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Destiny

Discuss all things Destiny.
12/17/2015 7:39:17 AM
57

Teleporting Ogres

This is a serious problem, our team had serious trouble because of teleporting ogres last night. no matter what we done we couldn't fix it. we got down to the last ogre after 3 shades, done exactly what we had been doing the whole fight and then BAM!! the ogre I started shooting appeared right in front of me. I know damage is not the issue, we were tearing the ogres down in a few seconds max. nearly two hours later I just said I couldn't fight this any more. It is so frustrating because this does not include the other silly deaths that take place when fighting Oryx like a knight that sinks in to the ground and kills you with his sword from underneath the floor, or the random death that takes place when the runner takes the brand or when the echo slams inside the shade and some one gets teleported and there is absolutely nothing that person could have done to avoid it and then there are the deaths that are actually your own fault. if your gonna ask people for the perfect run on hard mode then you have to give us something with less glitches. let me know how you feel about this?

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  • Edited by Get2DaChoppa81: 12/21/2015 11:22:52 AM
    Damage is the issue... Hate to tell ya. It may only be that single ogre where it is, but if you stun lock it and then don't kill it fast enough after that it moves to where it was supposed to be had it not been interrupted. This is especially the case with ogre 4... Every other ogre will have had 3 people shooting, minimum. Pillar guy, 2 center guys... Your 3rd pillar just needs to pop a few snipers across the way before their knight. It's the hardest pillar to manage...

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