Morning z.
Appreciate your thoughts, but what precipitated this post is the number of responses I've gotten to arguing nerfs with people and their defense is "yeah but you haven't faced a team using it in Trials".
To which I've responded, if Trials is your justification then maybe it should be removed.
I would hope that you could see that the point here isn't to remove Trials from the game. It's a radical topic and a radical idea, but the point is that something radical needs to be done to alter the trajectory of their "balancing" design.
While I respect that you've come to terms with the ever changing meta and playing different weapons, I wholeheartedly disagree with the practice of being forced into change. I have always used different weapons and classes because there were so many that were great and finding them should be fun, not a job. Once you start dictating forced metas, it becomes a job to have to play shit you don't like.
Finding a weapon you truly love is what makes a shooter fun. And Destiny always had tons of great weapons in every weapon class. The problem was never that any particular class truly outshined any other, but that most players felt if they weren't using what was "popular" that they didn't stand a chance.
It was completely Dumbo's feather and I've posted on that more than once (most notably with Thorn).
As for what Trials has or hasn't been responsible for, we'll have to disagree on that as well. Thorn was never an issue in IB, it was Trials that turned an admittedly obnoxious weapon (because players hid and camped with it, not because it was OP) into the scourge of the Crucible.
Sunbreakers never dominated Mayhem that I saw. Golden Gun was the best Mayhem super and paired with infinite Tripmines...
As for the fated 1.1.1 it dropped in April and while it did destroy ARs, it wasn't the wholesale destruction across the board that would become commonplace post Trials.
The simple fact is that they do and always have balanced on use and almost never on actual weapon performance and the problem is that, as bad as that is in every other Crucible mode, Trials magnifies weapon use and skews overall weapon perception. Once they started trying to balance around that game mode, it was "batten down the hatches" because all bets were off and NOTHING was immune to Wisnewski's scrying eye.
So the tldr: Do I actually want Trials removed? No. But there needs to be dialogue on the nerf problem before another weapon or God forbid another entire class of them gets destroyed.
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Sunbreakers didn't dominate Mayhem (Nightstalkers are too effective at playing Fun Police...) But they DID dominate objective-based play. Rift. Control. Zone Control....even Clash. Any play mode where players clustered in one location.....a Sunbreaker super could single-handedly annihilate an opposing team...or break their control of an objective. God Forbid you actually have to play a team with multiple SBs on one side in a control match.